Product Update - Valve
20 DIC 2012
Don't Starve Update Notes

NEW FEATURES:
-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
-Wilson can build fire darts, and light pretty much every creature on fire.
-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
-Pet Smallbirds will demand food when hungry, and can starve to death.
-Wilson can build a warm hat. It... makes something happen.
-New “epic fight” and “dawn” music.

TUNING:
-High-level hound attacks are more intense.
-Krampus is silent until you reach a certain threshold of naughtiness.
-Farming takes longer.
-Some fruits and cooked foods are a bit less potent.
-Seeds drop less frequently.
-The birdcage seed sorter is less reliable.
-Werepig monster meat threshold increased to 4, werepigs drop normal meat.


FIXES:
-Items that fall out of bounds will disappear after a bit.
-Most monsters will ignore things that are out of bounds.
-Gobblers and Krampusses try to avoid getting caught against the edge of the world.
-Fireflies drop individually.
-Mobs shouldn’t get stuck in sliding animations.
-Fix gold getting stuck on pig king's head
-Fix exploding beemine-in-backpack


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