ECHOES OF THE ENDLESS (1.0.38) CHANGES AND ADDITIONS - The galaxy generation seed is displayed with the pause menu. - Added a sentry mode to the available fleet actions. - Added an auto-cycle button to enable the review of all fleets without orders. - The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote] - Added a new state for the "end turn button" that notifies the player he has pending encounters. - Refactored the heroes' ability trees. - If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik) - Added a victory/defeat picture and extra information to the 'Continue' panel. - Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on). - Updated the tutorial with the new features. - Added 5 new musics.
INTERACTIVE RANDOM EVENTS [G2G vote] - Refactored the game events system: o The pre 1.0.30 events are compatible o Added new event effects o Added interactive random events o Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events o Added an advanced game option to activate/deactivate the random events generation - Added descriptions and pictures to the new random events.
EXPLORATION EVENTS [G2G vote] - Added exploration rewards: small random bonuses for the first player to explore a system. - Some exploration events are now interactive. - Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback. - The effects of the exploration events are now displayed in the Empire Factors panel.
WONDERS [G2G vote] - Added natural and endless wonders. The endless wonders can be restored. - Lowered number of wonders depending on the different size. - Added GFX for natural and endless wonders. - Added a GUI feedback in the galaxy view to identify explored systems with a wonder.
AMBIENCE - GALAXY MAP [G2G vote] - Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...
DIPLOMACY - Removed the waiting period for the cold war status. - Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal. - With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.
HEROES - Added a new Pilgrim hero. - Added 4 heroes of new factions (Sheredyn and minor factions).
MULTIPLAYER - Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions. - The game disconnections related to the Steam servers should be less frequent. - All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.
AI - Removed growth and fleet upkeep bonus for the AI. - AI for newbie is less aggressive and less militarized. - Lowered normal Pirates difficulty. - During a deal, the AI values a resource depending on the number he already owns.
BALANCING - Reduced the science trade route multiplier from 2 to 0.5.
FIXES - Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore. - Fixed a potential desync in MP when unlocking a technology by a random event. - Fixed an issue where the random events frequency is not tied to the game speed. - Fixed an issue where entering planet view after scraping a population improvement causes an assert. - Fixed an issue where desert planet does not display all life simulation effects. - Fixed an issue where life simulation effects are not properly displayed on high population planets. - Fixed an issue where the ships created by events don't have the good amount of HP. - Fixed an issue where an assert occurred for a same random event for two empires. - Fixed an issue with the anomaly reduction of the hell gourds. - Fixed an issue where an exploration event causes a desync in a multiplayer session. - Fixed an issue where the constructibles were overridden by the modding. - Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear. - Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered. - Fixed an issue where the advanced defender exploration event used the designs based on affinity. - Fixed some issues of GUI and localization.