- Added new Skirmish team deathmatch game mode. - Added new Skirmish map sk_metro.
Server - Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to disable and use only mp_roundtime. - Added support to execute a cfg/gamemode_skirmish.cfg or cfg/gamemode_warfare.cfg at map start if existing. - Added support to execute cfg/.cfg at map start if existing after mode cfg. - Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and mp_roundtime variables as Warfare.
Other fixes - Fixed spawning-related glitches that could occur if pressing spawn button multiple times. - Fixed issues where server tags displayed improperly in server browser for some servers. - Fixed average rank in server browser not always adjusting after a player leaves. - Fixed an exploit that could allow a commander to use actions on enemy structures. - Fixed a server crash related to bots. - Updated localizations.
Workshop and custom content - Skirmish maps are now accepted. - Added sk_metro map source to sdk_content. - Updated hammer fgd file with new skirmish and spawn point entities. - Skirmish maps do not require rts camera info in map script. - Skirmish maps do require spawn points for both Consortium and Empire are required. - Skirmish maps may not have resource points. Structures will not spawn on skirmish maps. - Map overview script is now marked as required for all maps. - BSPZIP now auto-corrects slashes for internal paths when adding files to avoid confusion. - Added -deletefile option to BSPZIP to remove files from bsp. - Added support for bots in custom maps without structures or resource points. - Fixed client crash when loading custom map having description but no title. - Fixed map loading background not being shown if vtf file was named differently than vmt file.