Space Empires V Updated
Product Update - Valve
Jan 29, 2007
Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Space Empires V
Space Empires V
- Fixed surrendered empires suddenly losing all of their population
- Fixed subjugated populations migrating
- Fixed hitting cancel on the Load / Save Game window during a game would send you to the Game Start window and not back to your game
- Fixed mouse pointer still being hidden after the first ground combat
- Fixed the "View Names" and the "View Damage" in combat overlaping
- Improved AI's use of fleets (they don't sit waiting for ships as much)
- AI will now check to be sure safe locations to move are still safe
- AI Satellite design tweaked towards heavier weapons
- Fixed AI not building as many units as it should
- Fixed the Ships List and Planets List windows not showing reduced flag sizes correctly
- Fixed duplicate design bug in a Simultaneous Game
- Fixed Ships moving to their destination on their last movement point were not clearing their orders
- "Planet Utilization" tech area increased to 40 levels
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