Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Oct 15, 2012
1.0.23640.2 ------ Critical fixes: - Fixed bug that may cause hangs in multiplayer games. - Fixed MP weapon bank crash. - Fixed a crash involving plagues. - Fixed a crash after exiting combat. - Fix to prevent stations from being spawned in the center of a planet. - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks. - Suul'ka fleets can no longer be dissolved. - Fixed MP not syncing ai state.
Other fixes: - Crit hits table now correctly shows after combat. - Fixed estimated arrival time calculations. - Command Ships larger than cruisers are now more aggressive in combat. - Players can now scrap stations in the fleetl-ist. - Players can now scrap battleriders from the battlerider manager. - Fixed not being able to pirate with battle riders in fleets. - Fixed cloaking not working in multiplayer. - Fixed VN beserker behaviors. - Freighters can now be built and scrapped from the trade view. - Missiles can no longer be set to PD targeting mode. - Armor tiles now repair from the inside outwards. - Tuned formation movement in combat. - Fixed some issues with multiplayer combat. - Fixed some missing news events. - Pre-Combat battle manager button is now disabled in multiplayer games. - The "Ready" status should now correctly update across multiplayer lobbies. - AI will now attempt to create counter ship designs based on previous combat experience. - Added a fix to prevent AI from building multiple stations of the same type at a system. - AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed. - Suulka should now leave the game permanently when killed. - Fixed an issue where multiple Suulka of the same type were being created. - Gate Stations will now be unique per system. - Fixed a bug where some Battleriders were being assigned twice. - AI will now no longer immediately call back Boarding Pods after they launch. - Armor piercing levels are now taken into account in AI weapon selection. - Fixed a crash caused by Swarmers entering a system. - Refined AI target selection during combat.
Other changes and additions: - Added new auto options menu, including Goop and Joker modules. - News event system overhauled. - Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony. - Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.