184.108.40.206 Patch Notes Patch 220.127.116.11 Released October 11, 2012
MISC - Fixed Engineer armor set that was showing up as white geometry
PERFORMANCE - Additional UI performance improvements - Additional rendering performance improvements - Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
STABILITY - Fixed a crash that could occur with a dying pet that proc'ed on save restoration
SKILLS - Fixed some issues with Stormclaw bolt chaining - Blazing Pillar will no longer give enemies the ability to burn you! - Shockbolts and Shocking Orb can now build charge - Fixed several non-working augment affixes - On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time) - Blade Pact and Stone Pact last for listed time
ITEMS - Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc - Several affixes that work based on unit proximity can work in parallel, when they could not before
GAMEPLAY - Fixed several issues where procs could be precluded from activation - Set bonuses based on nearby monster count work properly - Some more multiplayer XP distribution fixes related to player/killer delta - Can't turn alignment on something that attaches to its master - When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes) - Player block cap set to 75 instead of 50 - Elemental armor reduction can't reduce armor below zero - Champions all have 100% charm resistance - Siege Turrets have 100% charm resistance
LEVEL SCRIPTING - Can't prematurely activate Vyrax tower warp with teleportation - Various minor level fixes - Various visual updates to the Three Sisters' Lair - Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off - Tutaran trap fixes - Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.