New Units, Matchmaking, and a special seasonal Event highlight the most recent AirMech update. Still in closed Beta testing, players can gain early access by purchasing the Beta Bundle which unlocks much of the content and is retained after full release of the game.
Three new Units have been added: Turtle (walker), Aegis (turret), and Grinder (melee tank). Each one introduces new strategic options on the battlefield allowing players to develop more specialized roles. All new Units are included with the Beta Bundle, and will be added to your account the next time you log in.
A couple new Ultimates have been added as well. Ultimates are non-PvP variations of existing Units or Pilots which amplify their abilities to extreme levels. They were originally created as a response to Solo mode players who enjoyed having an advantage, and didn't mind that they could not use them against human opponents, so we thought this was a great solution. Ultimate Erik gains XP ingame at 150% the normal rate, giving him usually a 2x advantage in levels. Ultimate Money Maker generates credits ingame at 2x the normal rate, but it otherwise the same.
The first track from Front Line Assembly has been added as menu music! As a refresher, we teamed up with Front Line Assembly to create an original soundtrack for AirMech, which will be available for purchase on November 13th. We will be integrating the music over time by breaking down the tracks and making proper loops of everything. The music was authored with this in mind and there's a really wide range of styles in the album. It is a great finishing touch to the game!
It's Moon Festival time! We wanted to do something fun for the holiday so we are rolling out our "cake" social Achievements. Through October 4th, the Mooncake Item is available in your inventory and while it gives no bonuses, it does give you the Cake buff and makes you eligible to "share cake" with other players doing the same. You can only get credit for sharing cakes with Matchmaking.
Matchmaking! This is a big step for AirMech, the first implementation of matchmaking. Right now we limit games to 2v2 PvP games so we can keep games cycling fast and gather data for our next steps. We're finding bugs, fixing them, and we really appreciate everyone's help by using the Matchmaking system. We also have our first pass of Ranking added to the game. Playing matchmade games will enter you in this system and your score will be modified based on an Elo system. Both of these areas will evolve quickly over the coming weeks and we love getting feedback on them!
Here's a breakdown of changes for AirMech Beta version 12311:
- New Unit: Turtle (slow walking robot, retracts to protective mode)
- New Unit: Aegis Turret (shoots down missiles/rockets)
- New Unit: Grinder Tank (modified industrial driller)
- New Pilot: Ultimate Erik (Solo games only)
- New Unit: Ultimate Money Maker (Solo games only)
- New Pet: Husky Pup (designed by HuskyStarcraft)
- New Pet: Moon Rabbit (limited time only)
- New Achievements: Cake Sharing
- New flair items: Magenta and Cyan colored contrails
- Trial AirMechs/Units/Pilots changed around
- Grinder turret renamed to â€œGattyâ€
- Contrail Flair now wider
- New music when in the Main Menu (first track from Front Line Assembly)
- New Loadout Slots - now more, work in all modes, can be renamed