Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Sep 18, 2012
Critical fixes: - Fix crash with mirage psionic. - Fixed a crash related to multiplayer combat. - Fixed a crash when encountering slavers. - Fixed a crash when exiting the multiplayer lobby. - Fixed a crash when host entering combat with an AI player.
Other fixes: - Fixed display bug showing incorrect empire as being defeated in lobby. - Fixed bug where gate stations could be built without the necessary tech. - Fixed Hivers using up gate points while committing missions to their home systems. - Fix ships going into overdrive when not set to overthrust speed. - Turret damage will now be saved corrently between combats. - Fixed multiple missing / incorrect strings. - Turns to complete research now show correct suffix and are no longer displayed for research techs. - Fixed riders not syncing to carriers properly in multiplayer games. - AI now repair fleets at systems. - Update combat AI to include an "Assault Planet" group. - Fix stations around planet not having proper sensor data. - Plutocracy will now decrease production time instead of increasing it. - You are now able to cancel out of the Zuul's no bore ship confirmation dialog. - System info requests from AI players will now work correctly. - AI will no longer select command ships for a combat role. - AI will now reject world demands if they have any fleets present at that world. - Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation. - Player status in multiplayer games will now update correctly.