Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Aug 31, 2012
Critical fixes: + Fixed an audio problem that was leading to framerate loss over time. + Fixed known intermittent combat crashes.
Other fixes: + Fixed battle riders getting lost in limbo during combat. + Fixed some issues relating to start positions in combat. + Addressed some accelerated combat issues. + Fixed muzzle sounds not playing. + Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes. + Addressed the poroblem of players getting the same salvage project multiple times. + Fixed some government related consequences and actions. + Strategic AI now properly assigns battle riders to carriers. + Fixed an issue with the ionic thruster technology effect. + Fixed target avoidance while in the pursuit stance. + Trade view no longer hides icons under the star. + Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others. + Strategic AI now properly coordinates and escalates attacks. + Strategic AI now executes appropriate requests and demand diplomatic actions. + Fixed an issue where planets were firing missiles when they shouldn't. + Emitter COL now fully functional.
Other changes and additions: + Tuned point defense targeting in combat. + Tuned combat AI target prioritization. + Combat AI is now aware of ships without weapons. + Added small-scale fusion technology effects. + Hiver players now start with deployed gate ships instead of gate stations. + Psi potential is now hidden until a psi technology is researched. + The battle rider manager is now hidden until battle rider technology is researched. + Fixed detonating torpedoes not doing appropriate damage. + Adjustments to various weapons systems.