NOTE: This is a major patch. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. We also strongly recommend being patient around mods; it may take a little time for mod creators to get their work updated to run with the new version of Dredmor.
CORE: • SKILL: Two new skills, Daggers and Polearms. • SKILL: Accompanying new weapons for the Same. • SKILL: Shields: Defensive Bash changed to scale damage by block% • SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice. • CORE: burn="1" effect removed from game. • CORE: Minibosses! • CORE: Charging, dashing monster attacks and types • ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect • UI: New screens in-game for achievements • UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk. • UI: 2X controls are now on individual elements, instead of a global setting • UI: Character window can now be dragged around the screen. • UI: Crafting now has useful tooltips. • UI: Lutefisk Cube now also has a tooltip. (Mainly, it tells you that you have Lutefisk. It's not a very useful tooltip.) • UI: Crafting now has a button to access it on the belt panel. • UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue • UI: Page count now exists in the Tutorial list • UI: You can now choose your title screen. • GAMEPLAY: Miniboss support. • FIXED: Fiery Wand now properly scales damage with Wandcrafting • FIXED: made some more sconces unpushable • FIXED: Glacial Burst Trap • FIXED: Playing for Both Teams Achievement should now trigger properly. • FIXED: position of "Digest" button on 2X UI widget • FIXED: Blackjack. Again. Hah. • FIXED: The weird random crash that you occasionally get going downstairs for no good reason. (We think.) • FIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things; that's bad. • NERFED: Promethean Magic. Again. This time via increased mana cost. • ART: Raven sprite moved to Core game. • ART: Raven sprite now slightly colorized. • SFX: A bunch of new sound effects. • GAMEPLAY: Drunkenness. It's a thing. • GAMEPLAY: Monsters now have a sight cone, and sneaking now works better. Monsters have two states, "suspicious" and "attempting to kill you." • GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys. • GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.) • MODS: Added "buff type" hints for removing buff effects from a particular skill tree. • MODS: Custom engravings now show tooltips if they have a description. • CORE: Total rewrite of the save-game system. Save games are now stored in directories. At some point, we will load things one level at a time (and make our autosave significantly better); this was not done for this build, but the framework is in place. • CORE: As an added bonus, loadsave.dat is now dead. • STEAM WORKSHOP: Various Steam Cloud issues. • STEAM WORKSHOP: Mods are now embedded in save games, so that Steam Workshop won't automatically update, overwriting your mods and breaking your save game. • STEAM WORKSHOP: Mods published to Steam Workshop are now tagged. RotDG: • SKILL: Level 5 Vegan will now only remove Vegan-related debuffs. • SKILL: The Cure will only remove one random debuff instead of all debuffs. YHTNTEP: • FIXED: Fixed a misplaced blocker in the Zomby Zoo. • FIXED: Capacitor had something broken with it. Somewhere. We fixed it. • SKILL: Made Essence of Battle removeable (and it'll take all your mana if you do remove it.) • SKILL: Player can no longer resist Empowered version of Chronomantic Twist. COTW: It exists. Go play!