Product Update - Valve
30/jul/2012
r22600b
------

Critical fixes:
+ Fixed a post-combat crash related to node cannon effects.


Other fixes:
+ Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness.
+ Zuul no longer immigrate to other factions.
+ Population Manager and Comparative Analysis buttons are now disabled between turns.
+ Corrected 'pirate encounter freighters destroyed' news event messages.
+ Fixed graphical glitch caused by moving defense assets.
+ Battle riders destroyed by node cannons no longer continue to tie up
carrier space.
+ Fixed ownership display of systems in sensor range.
+ Corrected intel result rolls.
+ The intel success rate is now correctly reflected in the UI.
+ Fixed some cases where fleets were spawning at the wrong locations in combat.
+ Diplomacy panels are now disabled for defeated empires.
+ Fixed some odd behavior with ship rolling in combat.


Other changes and additions:
+ Factions now get population bonuses when immigrating.
+ The F key now functions as an alternative button for focusing on the
object under the mouse pointer in combat.

r22508d
------

Critical fixes:
+ Fixed crash related to station construction.

Other fixes:
+ Addressed issues related to combat stance behavior and sensor range.
+ Immigration rate now affects corruption.


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