All the version notes since the alpha version can be found at: http://forums.amplitude-studios.com/showthread.php?446-Release-Notes
1.0.5 CHANGES AND ADDITIONS - Memory optimization. Refer to the following post for further details: http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704 - Added collisions to graphic FX to stop them from going through ships. - Improved graphic FX for the 'Gravity Well' Battle Action. - Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet. - Diplomatic balancing (harder mainly for Serious & Endless modes).
FIXES - Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI. - Fixed an issue where the Tolerance trait was displaying a wrong value in the system view. - Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification. - Fixed an issue where the galaxy would sometimes not be visible when starting a new game. - Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions. - Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology. - Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn. - Fixed an issue where the title remained stuck on end turn actions after a manual combat. - Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session. - Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view. - Fixed several text issues. - Fixed several localized text issues.