Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Jun 12, 2012
Gameplay • Bot difficulty has been adjusted. They should be a bit easier now. Dedicated Servers: • Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. • Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. • Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
UI • net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly. - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. - The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars. - Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change. • A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results. • Hint text has been added to the bottom of the Loading screen. • Updated the Armor icon next to the Armor meter to include the Helmet when purchased. • Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices. • Updates to the Arms Race UI: - Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect. - The scoreboard now displays the winner of the Arms Race match. - The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating. • In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now. • Voting UI updates: - Fixed the panel going away right after you cast a vote or saw a vote be cast as a client. - The vote panel has been made smaller and positioned so it doesn't cover other UI elements. - After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote. - The Vote to Surrender option has been removed. Voting to Restart serves the same purpose. - When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on. - If a player casts a vote when another vote is already in progress, they get a message letting them know. - If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI. - The vote panel now animates. - Added the proper sounds to the voting events. - A fix was made to a vote you cast in a single player game automatically failing. - Fixed the map you are currently playing displaying in the vote UI as "undefined". - Updated the size, look and translucency of the vote panel. - Added the ability to change the next map in the map list which overrides the next map in the mapgroup. - Changed the text, "Restart the map?" to "Restart the match?" - Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading. - Fixed voting panel displaying during the freeze cam screenshot. - Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B) • Added a slider to the options menus that allow user to see and edit the numeric value directly. • Removed the Random mapgroup choice from multiplayer Find a Game screen. • Various improvements have been made to the loading screen to improve the layout. • Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".
Maps • Shoots - Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision. • Baggage - Moved some fill lights out a bit from the wall to reduce highlight intensity. - Fixed some prop fading glitches. • Dust - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now. - Set static props with no physics hull to non-solid. • Dust 2 - Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying. - Fixed the misaligned Humvee windows near CT spawn. • Inferno - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now. - Fixed some red console spew with static props without physics. • Train - Fixed a spawn point at T spawn that was intersecting a pillar. • Lake - Fixed a number of lighting issues. • Office - Fixed an error message regarding the slide show projection. • Safehouse - Fixed hard to see into entry way from back porch on the T side. - The bush prop is now placed against the wall on the T side of the house. - Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs. • St Marc - Removed certain phys props. - Fixed a number of bad fade distances for cover props. - Turned some phys props to static props. - Fixed some bad fades on overlays. - Fixed z-fighting in fence. • Nuke - Moved the forklift and added clip brushes to prevent collision issues. - Added clips to the blue beams in lobby room. • Sugarcane - Turned a number of phys props to static. - Deleted certain phys props. - Fixed a few bad fade distances.
Audio • Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race. • Updated the bomb planting sounds. • Updated the helmet hit sounds. • Adjusted hostage pain reaction voice overs.
Effects • Some minor optimizations to the explosion effects that may help sorting a little bit. • A few more minor optimizations for the explosions.
Bug Fixes • Fixed a bug in initializing a dedicated server. • Fixed a bug with the ‘Expert Marksman’ achievement. • Fixed the ‘Primer’ achievement not awarding properly. • Adjusted the weapon achievements award criteria to more suitable kill counts. • Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes. • Fixed ‘Cold War’ achievement only being awarded to the Terrorist team. • Fixed ‘Wild Gooseman’ Chase achievement. • Fixed incorrect description for ‘Street Fighter’ achievement. • Fixed ‘Dead Shepherd’ achievement not getting awarded. • Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable. • Fixed 'Magic Bullet' achievement. • Felicitous Fun Fact Fixes - Fixed "A former player" shown occasionally. - Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills") - Tweaked parameters in order to provide more interesting funfacts. - Require team elimination for fun facts mentioning eliminating the enemy team. • Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer. • Fix for the hitch just before the Gold Knife kill in Arms Race matches. • Removed the display of the crosshair when the C4 is equipped. • Fixed error in grenade throw angle calculation. • Fixed main menu medals disappearing after returning to menu from a game. • Fix for losing mouse cursor after joining a game with Community server browser. • Fixed crashes/errors related to more than 10 players. • Fixed a bug where the taser had no reticule. • Fixed a rare crash in the weapon selection UI. • Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted. • Fixed not being able to pick up the C4 if you have a grenade in your inventory. • Fix for the defuse kit icon displaying on the HUD of a T. • Fixed the Warmup panel showing ‘%s1’ at the start of a match. • Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game. • Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match.