An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
- Added more descriptive error messages to common publishing failures. - Optimizations and rendering improvements for the Puzzle Maker. - Fixed compile error from fizzlers in certain orientations. - Fixed stacked goo creating kill triggers that spanned between the two levels of goo. - Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling. - Fixed some lightboards not showing their map titles and tags properly - Fixed compiler error when trying to compile certain very large maps. - Localization fixes and additions. - Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves. - Fixed glass not having collision before being moved after being dropped in. - Fixed paint dropper arc becoming weird while extruding. - Fixed going through portals on angled platforms in goo killing the player. - A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps. - Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway - Better progress indication for compiling puzzles. - Paint is valid on goo and buttons now. - Fixed a crash on completing the preview puzzle. - Fixed the first item in the map list not always showing valid information. - Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly. - Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export. - Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot. - Better item handle interactions. - The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor. - Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it. - Fixed hitting "Undo" while dragging causing weird behaviors. - "Bendy" player model appears in all community map chambers now - Right mouse button clicking on a solid volume selection boundary surface no longer clears selection. - Bound 'view reset' to H as well as Home, for Mac users without a Home key - Removed bad keyvalues from elevator_exit instance - Fixed a crash due to deleted items not removing their collision entries - Fixed glass and rail platforms computing the wrong extents just after being undeleted.