Product Update - Valve
17 de May, 2012
r21284b
------

Critical fixes:
+ Fixed a turn processing crash related to updating morale.
+ Fixed an MP crash that could occur when clients joined a game while
the host was in combat.
+ Fixed an AI processing crash related to Leviathan research.
+ Fixed a hang in combat related to positioning ships.
+ Fixed an issue where in a multi-player game would hang if the client
was in the first player slot.
+ Fixed a multi-player crash that could occur is the host was not in
the first player slot.
+ Fixed a system-killer related turn update crash.
+ Fixed the empty treaty crash.
+ Fixed a turn update crash related to patrol missions.
+ Fixed an upgrade mission UI crash.
+ Fixed a potential crash that could occur when using the battle
manager where neutral zones existed.
+ Fixed a crash that could occur when interception targets left sensor range.
+ Fixed a star map re-entry crash that could occur when resuming a
game after returning to the main menu.
+ Fixed a rare crash that could occur when joining a game in progress.


Other fixes:
+ Support missions now work in the same system.
+ SUpport missions no longer take an extra turn when in the same system.
+ Research estimates are more accurate.
+ Boarding pods no longer attack grand menace or random encounter entities.
+ Fixed issues related to station targeting with non-tracking weapons.
+ Fixed an issue with Suul'ka showing up in the design screen.
+ Fixed some localization issues in the intel results dialog.
+ Fixed scaling issue on Protean tentacles.
+ Fixed known issues with the Fear psi power.
+ Fixed an issue where psionic UI overlays could persist after combat.
+ Fixed issues with disruptor effects.
+ VN Berserkers now retreat correctly.
+ Fixed Hiver carrier recovery animations.
+ Default target filter and firing mode settings are now carried into
combat from designs.
+ Swarmers no longer generate multiple queens while others are in transit.
+ Textures have been optimized.
+ Colony faction morale now displays correctly.
+ Fixed an issue where the design screen was not displaying the
effects of ship design options.
+ The login dialog is now displayed when re-entering the server browser.
+ Fixed an issue where asteroid monitors and Morrigi relics would show
up in combat as enemies after they had been neutralized.
+ Fixed an issue where player-built asteroid monitors had some
unresponsive turrets.
+ Fixed an issue that was incorrectly revealing star map details to players.
+ Fixed an issue that was allowing players to abandon enemy colonies.
+ Corrected the order of ship section names displayed in the build
screen preview.
+ Fixed an issue that was allowing the display of information for
enemy fleets out of range.
+ Favorite invoices now use the newest available retrofit for each ship design.
+ Fixed missing Phaser weapon icon.
+ Fixed issues where player ship designs were not being assigned roles.
+ Biome colonizers now show up in colonizer lists.
+ Fixed an infinite repair point issue with stations.
+ Fixed the black-sensor-view display bug.
+ The build screen no longer reverts back to cruisers after invoice submission.
+ Fleet lists no longer display irrelevant command points in the
battle rider manager.
+ Salvage projects now have 100% feasibility.
+ Fixed an issue that was causing the AI to continually redesign thee
same ship role turn after turn.
+ It is no longer possible to rename ships in retrofit orders.
+ Fleet items in the admiral manager now display the correct empire color.
+ Fixed a networking issue that was causing the game host to continue
attempting to send game information to disconnected clients.
+ Addressed a network issue where client connections were not being
correctly terminated on timeouts.
+ Fixed a display bug where the station retrofit list was not being cleared.
+ Fixed the ship design generational mk. naming scheme.
+ Addressed a handful of missing or broken text strings.


Additions:
+ Implemented the last of the admiral traits Implemented admiral
+ survival and capture mechanics Allies now share sensor data.
+ Colony and trade values now display in red/green.
+ Added a weapon range tooltip in combat. Hovering mouse over weapon
icon will reveal max range circle for that weapon.
+ Reserve fleets can now be filtered out of fleet summaries.
+ Human factions can now use Node Maws.
+ Double-clicking a battle rider in the battle rider manager is now a
short-cut for adding them to the ship.
+ It is now possible to build naval and science stations in neutral systems.
+ Added an incoming fleet news event.
+ Energy Cannons recieved balance pass.


Buscar noticias
Archivo
2014
Sep   Ago   Jul   Jun   May   Abr  
Mar   Feb   Ene  
Archivos Por Año
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002