Sins of a Solar Empire: Rebellion Beta Update Released

Product Update - Valve
2012년 5월 3일

Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.


NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!




Change Log:


[ Graphics ]


  • Splash loading screen added to provide player feedback while assets are being loaded.

  • Added large debris pieces for all capital ships and titans (per race).

  • Shield shader updated slightly to make shields more visible (work-in-progress).

  • Fixed shield meshes on various titans.

[ Gameplay ]


  • TEC

    • Starbase Self Destruct ability updated:

      • Blast will now affect strike craft.

      • Range increased to 9000/14000.

      • Damage changed to 4000/9000.

    • Corsev Battlecruiser Balance Adjustments:

      • Max HP increased from 2978 to 3127.

      • Max Shields increased from 1218 to 1279.

      • Max Antimatter increased from 210 to 270.

      • Antimatter per level increased from 20.25 to 35.

      • Laser damage increased from 75 to 82.5.

      • Updated Laser weapon timing (visuals).

      • Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.

    • TEC Loyalists

      • Ankylon Titan Balance Adjustments:

        • Laser damage decreased from 135 to 114.75.

        • Removed incorrect side Flak Cannons (per design).

        • Beam damage decreased from 175(fore)/160(aft) to 148.75/136.

        • Missile damage decreased from 150 to 127.5.

        • Updated Laser weapon timing (visuals).

        • Antimatter Funneling ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Fortified Superstructure ability updated per latest Titan stats.

        • Superior Gunnery ability bonus increased to 15%/25%/35%/45%.

        • Furious Defense ability autocast condition improved.

    • TEC Rebels

      • Ragnarov Titan Balance Adjustments:

        • Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.

        • RailGun damage reduced from 1200 to 975.

        • AutoCannon damage reduced from 130 to 110.5.

        • Missile damage decreased from 150 to 127.5.

        • Updated Gauss cannon weapon timing (visuals).

        • Magnetic Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • High Stress Alloys ability updated per latest Titan stats.

        • Composite Mounts ability bonus increased to 15%/25%/35%/45%.

      • Increased maxFleet Points on Pirate Mercenaries from 100 to 125.

      • Reduced cost on Pirate Mercenaries to 5000 credits.

  • Advent

    • Discord Battleship Psionic Scream ability no longer needs to face its target.

    • Discord Battleship Balance Adjustments:

      • Max Antimatter increased from 215 to 270.

      • Antimatter per level increased from 20.25 to 35.

      • Beam damage decreased from 85 to 80.

      • Updated weapon timing slightly (visuals).

    • Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.

    • Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.

    • Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.

    • Fixed crash bug from using Resurrection ability on a Flagship.

    • Progenitor Mothership Resurrection ability range changed to 5000/20000.

    • Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.

    • Advent Loyalists

      • Coronata Titan Balance Adjustments:

        • Beam damage increased from 175 to 200.

        • Plasma damage increased from 125 to 150.

        • PointDefense damage decreased from 30 to 24.

        • Targets per Bank changed from 3/3/2/2 to 4/4/3/3.

        • Laser damage weapon timing updated (visuals).

        • Psi-Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Psi-Reactive Armor ability updated per latest Titan stats.

        • Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.

      • Fixed bug with Repossession ability that prevented it from working correctly.

    • Advent Rebels

      • Eradica Titan Balance Adjustments:

        • Max HP decreased from 3960 to 3564.

        • Max Shields decreased from 3150 to 2835.

        • PointDefense damage decreased from 30 to 24.

        • Psionic Surge damage increased from 175 to 250.

        • Plasma damage increased from 95 to 135.

        • Aft Plasma bank removed (per design).

        • Targets per Bank changed from 4/3/2/2 to 4/4/3/3.

        • Reactive Containment ability updated per latest Titan stats.

          • Ability Cooldown bonus increased to 10%/15%/20%/25%.

        • Unity Armor ability updated per latest Titan stats.

        • Energy Manipulation ability bonus increased to 15%/25%/35%/45%.

      • Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.

  • Pirates

    • Pirate Reaper damage per bank decreased from 10 to 9.5.

    • Pirate Rogue damage decreased from 57 to 40.

    • Pirate Planet is now protected by Hangar Defense and Repair Bays.

    • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed bug related to area of effect buffs.

  • Many string updates to make new techs easier to understand.

  • Fixed bug that would cause Occupation victories to fail.

  • Moons are now Dwarf Planets and have been made more unique (stat wise).


[ Interface ]


  • Splash loading screen added to provide player feedback while assets are being loaded.

  • Fixed bug related to group selecting a hangar and a titan factory.

  • Fixed duplicate unlock text on Titan research infocards.

  • Mesh ownership icons will now display for non-active player fleet leaders.

  • Fixed crash related in Pact buttons.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash bug from applying Mods.

  • Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.

  • Increased placementRadius value for all Titan factories; should now be more representative of actual size.

[ AI ]


  • Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.

  • AI players will now consider titans as capital ships when considering what ships to build.

  • AI players should now respond better to Occupation and Research victory types.

  • AI generally made more difficult across Normal difficulty and higher.

  • AI generally made easier on Easy difficulty level.

  • AI players should now always build ships and mixed fleets when appropriate.

[ Sound ]


  • Reduced volume on Unity Mass ability.

  • Fixed some Flagship victory event sound errors.


[ Modding ]


  • Fixed crash bug from applying Mods.

  • Added new aiUseTime OnlyWhenHullDamageExceeds.

[ Misc. ]


  • Fixed null pointer crash in Buff system.

  • Fixed crash bug from using Resurrection ability on a Flagship.

  • Fixed crash bug from applying Mods.

  • Fixed null pointer crash in PlayerAttackAI system.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash related in Pact buttons.

  • Fixed bug that would cause Occupation victories to fail.

  • Various string updates related to Achievements.

  • Fixed some player Achievements that weren't working as intended.



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