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Sins of a Solar Empire: Rebellion Beta Update Released

Product Update - Valve
24 Apr 2012

Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today.  Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.


Change Log:


[ Graphics ]


  • Added correct icon for Mine Control ability.

  • Updated some UI textures.

  • Removed name from texture on TEC Corsev battlecruiser.

  • Increased zoom-in distances for all ships/structures.

  • Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.

  • Fixed various mesh point errors on Advent Discord battleship.

[ Gameplay ]


  • Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.

  • Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.

  • Autocast conditions added to most ultimate abilities; allowing the AI to use them.

  • Replaced Advent refinery drone mesh/texture with trade drone mesh/texture.

  • Updated game Victory/Loss strings.

  • Fixed typo in Advent racial description.

  • Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.

  • Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.

  • Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.

  • Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.

  • Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that!

  • Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.

  • Reduced Pirate research upgrade costs for all subjects.

  • Reduced number of research upgrades per raid from 2 to 1.

  • Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.

  • Increased roll rate of all Titans from 0.65 to 1.65. 

  • TEC Loyalists:

    • Inspire and Impair (Ankylon Titan ability) updated to include AlliedOrEnemy and NoOwner planet types.

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.

    • Loyalist Corvette balance adjustment:

      • Cost increased from 100/10/5 to 190/20/10.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 30 to 33.

      • AutoCannon damage per bank increased from 15.5 to 20.

      • Missile damage per bank decreased from 25.5 to 25.

  • TEC Rebels:

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.

    • Rebel Corvette balance adjustment:

      • Cost increased from 100/10/5 to 190/20/10.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 30 to 33.

      • AutoCannon damage per bank increased from 15.5 to 20.

      • Missile damage per bank decreased from 25.5 to 25.


    • Pirate Mercenaries balance adjustments:

      • Fleet Supply summoned range changed from 45-60 to 75-100.

      • Weights now favor Pirate Cutthroat, Pirate Corsair, Pirate Rogue, Pirate Reaper, Pirate Pillager.

      • Cost per use changed from 2500/150/500 to 6000 credits.


  • Advent Loyalists:

    • Subjugating Assault (Coronata Titan ability): Increased Cooldown from 2 to 20 seconds; reduced Weapon Damage modifier penalty from 40%/35%/30%/25% to 25%/20%/15%/10%; Antimatter cost per shot reduced from 6/5/4/3 to 5/4/3/2; removed PointDefenseLaser from ability; autocast defaulted to off while we create a better aiUseTime.

    • Unity Mass (Coronata Titan ability) target constraint added to prevent it from being used against invulnerable targets.

    • Assimilated Populace buff increased from 1200 to 5000.

    • Fixed bug with Global Unity that caused players to gain culture at gravity wells they didn't own.

    • Adjusted autocast on Repossession ability (Coronata titan) to cast only during planetary bombardment (when no other threats are present).

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.

    • Domina Subjugator Perseverance ability no longer needs to face its target.

    • Domina Subjugator Suppression ability no longer needs to face its target.

    • Loyalist Corvette balance adjustment:

      • Cost increased from 100/10/5 to 175/15/15.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 25 to 30.

      • PDL damage per bank increased from 23 to 25.

  • Advent Rebels:

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.

 



[ Sound ]


  • Fixed incorrect sound effect for planet bomb muzzle on Advent Loyalist Titan.



[ Misc. ]


  • Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us at rebellionbeta@stardock.com.

  • Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.

  • Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.

  • Optimized pathfinding within the same orbit body for improved performance.

  • Optimized threat detection system for performance.

  • Optimized order system cleanup for performance.

  • Fixed bug with Logitech G-series keyboard display that allowed players to see unexplored planet information.


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