Nuclear Dawn Update 6.2 New Features: - Added new commander research items - Player Boost I, II, and III - Structure Boost I, II, and III - Commander Abilities II and III - Added support for giving default commander orders to whole team. - Added support for squad-only chat (default I). - Added new portable Radar Kit item for Support BBQ. - Places on ground like ammo or health kit. - After deployment, it extends radar range, uncovering units and structures in fow. - Lasts after death, but can be destroyed by enemy (will disappear on class change). - Added Play Now feature to allow quick joining into an optimal server, considering ping and player count. - Added optional compass display to HUD.
Other enhancements - Added Game Guide button to main menu. - Added game instructor tip for transport gate teleporting. - Players calling artillery strikes, rather than current commander, now get credit for kills. - USE key can now be used anytime while inside of a transport gate, rather than needing to face it. - Enabled server mp_unbalance_limit convar. - Round end team swap notification is now more visible. - Updated localizations.
Balance Changes - Effects of armory research are now suspended if all of your team's armories are destroyed or sold (build another for all to reactivate). - Transport gates can no longer be manually powered down to prevent griefing by commander.
All Maps - Added/tweaked light glows and environment sun. - Fixed several spots where the commander was able to build outside of the map. - Improved guardtower collisions.
Clocktower - Fixed getting stuck near the Consortium base. - Fixed a few small issues throughout the map.
Downtown - Decreased HDR. - Improved collision for the broken train. - Fixed trains clipping through each other in the trainyard.
Hydro - Blocked ability to build structures on the ramp near the turbines.
Oasis - Fixed missing spot overlays - Increased lightmapscales on some walls for higher quality shadows. - Updated loading screen.
Oilfield - Fixed not being able to climb on the ladder of the broken tanker truck. - Improved bot nav mesh.
Silo - Improved submarine bridge collision.
Other Fixes - Fixed crash when changing certain video options. - Fixed a case where commander would be unable to set a spawn location as default. - Fixed thermal vision staying enabled when entering commander view. - Fixed IP bans not applying to RCON access. - Fixed case where armory research buttons could be mirrored on transport gate. - Fixed players under hypospray effect getting healed by commander heal ability. - Fixed REDs being undetonatable after ninth RED is placed. - Fixed tutorial noting incorrect weapon slot key for sidearm. - Fixed being able to use the command bunker console while in exo suit lockdown. - Fixed possibility for teleport to send player to nearby enemy gate. - Fixed issues with certain gizmos not functioning properly - Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions. - Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab. - Fixed radar structure still functioning when powered down. - Fixed being able to change class in powered down armory. - Fixed being able to teleport from powered down tgates. - Fixed always getting Playground Bullies achevement if clan set. - Fixed Traitor achievement being unachievable. - Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude. - Fixed rare care where a player could spawn with partial hud and unable to move. - Fixed viewpunch being applied to meleed teammates. - Fixed round-end clan achievements not being awarded on enemy surrender. - Fixed training graduate achievements not being granted - related achievements will be granted on load if you've completed the courses. - Fixed Charging Up achievement using meters sprinted instead of meters ran. - Fixed some achievement icons not displaying properly.