Nuclear Dawn Update Released

Product Update - Valve
2012년 2월 23일
NUCLEAR DAWN VERSION 6 UPDATE:

Weapons and slots:

- Frag grenades now vaporize other thrown frag grenades in blast radius.
- Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).
- Saboteur's REDs now use grenade slot.
- Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).
- P900 is now enabled for players that have reached level 60.

Commanders may now set a default spawn area:

- Transport gates in default area will show in purple color on minimap.
- Default spawn area will show as purple on spawn point map.
- Manually changing spawn location for self will override default until a new default is set by commander.

Added ammopacks for Support Engineer:
- Engineer has a max of three ammopacks.
- Ammopacks follow same supply rules as supply station, but do not refill.
- Ammopacks do not supply more ammopacks
- Ammopacks disappear when depleted or after 45 seconds.

Added hypospray device for Support Medic:
- Hypospray has a max of two charges
- Hypospray can be used on a teammate or on self (alt-fire).
- Hypospray effect gives 15 seconds of 80% damage reduction to self.
- Units under the effect of hypospray cannot be healed.

Added artillery strike calls:
- Commanders may now enable artillery strike calls on artillery structures.
- Players may call own artillery strikes from radial menu.
- First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.

Other enhancements:

- Enabled attack notifications, health, and round timer in commander view.
- Added minimap blips for some player radio calls.

General Fixes:

- Fixed squad appearances not getting reset on team change.
- Player stats now get updated when map changes mid-round.
- Updated armblade crosshair to be more noticeable when in stab range.
- Fixed multiple issues with Around the Track achievement.
- Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.
- Fixed an issue causing medpacks to not affect certain players.
- Fixed medpacks healing enemies.
- Fixed a case where turrets would not decloak a stealth unit.
- Fixed turrets continuing to fire at out-of-range enemies after locking on.
- Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.
- Fixed issues with heartbeat and bloodsplatter when spectating.
- Fixed an issue where players could spawn with advanced kits at round start.
- Fixed issues with Add Server to Favorites dialog box.
- Fixed scaling of MOTD window.
- Fixed being able to stack buildings by having multiple assemblers selected.

Server changes:

- Added oilfield_beta to default mapcycle and maplist.
- Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.
- Enabled mapcyclefile cvar.
- Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.
- Servers with alltalk or friendlyfire enabled are now tagged in the server browser.
- Fixed medkit_heal event always have 0 for "ownerid" property.
- Added "weapon" property to structure_death event.
- Updated team balancer to be more likely to keep squads together.

Furthermore, Oilfield:

* Additional optimizing pass throughout the map
* Relocated watchtower at the Empire Secondary point, to avoid assembler sniping
* Added more cover around both faction areas, to avoid base sniping
* Fixed invisible wall near the broken airplane
* Fixed invisible wall blocking off the pipelines on the edge of the level
* Fixed props disappearing at the primary point in rts mode
* Fixed stairs to low in storage building
* Increased amount of resource points
* Fixed collision on the large oiltank
* Fixed airplane wheel collisions blocking player
* Fixed ladders not climeable on fueltrucks
* Added climeable ladders for the oil silos throughout the level
* Fixed able to fall between the two buildings and get stuck near the helicopter platform
* Fixed several small issues throughout the level
* Decreased lightmap scale for better shadow casting

* Fixed several texture overlapping issues
* Removed ladders from oil derricks in the playable level (separated model)

Oasis

* Fixed missing brush in the corner near the Empire base
* Rebuild nav mesh for bots

Metro

* Fixed commander able to build in the primary pit
* Added a few extra no-build areas to avoid structures being deployed inside buildings.

SDK:

* Changed default skybox to Tokyo
* Removed some L4d2 related parameters

General:

* Improved Primary bunker collision model
* Improved collision for the small metal stairs in Hydro
* Fixed primary console collision models


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