- Frag grenades now vaporize other thrown frag grenades in blast radius. - Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person). - Saboteur's REDs now use grenade slot. - Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default). - P900 is now enabled for players that have reached level 60.
Commanders may now set a default spawn area:
- Transport gates in default area will show in purple color on minimap. - Default spawn area will show as purple on spawn point map. - Manually changing spawn location for self will override default until a new default is set by commander.
Added ammopacks for Support Engineer: - Engineer has a max of three ammopacks. - Ammopacks follow same supply rules as supply station, but do not refill. - Ammopacks do not supply more ammopacks - Ammopacks disappear when depleted or after 45 seconds.
Added hypospray device for Support Medic: - Hypospray has a max of two charges - Hypospray can be used on a teammate or on self (alt-fire). - Hypospray effect gives 15 seconds of 80% damage reduction to self. - Units under the effect of hypospray cannot be healed.
Added artillery strike calls: - Commanders may now enable artillery strike calls on artillery structures. - Players may call own artillery strikes from radial menu. - First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.
- Enabled attack notifications, health, and round timer in commander view. - Added minimap blips for some player radio calls.
- Fixed squad appearances not getting reset on team change. - Player stats now get updated when map changes mid-round. - Updated armblade crosshair to be more noticeable when in stab range. - Fixed multiple issues with Around the Track achievement. - Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled. - Fixed an issue causing medpacks to not affect certain players. - Fixed medpacks healing enemies. - Fixed a case where turrets would not decloak a stealth unit. - Fixed turrets continuing to fire at out-of-range enemies after locking on. - Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues. - Fixed issues with heartbeat and bloodsplatter when spectating. - Fixed an issue where players could spawn with advanced kits at round start. - Fixed issues with Add Server to Favorites dialog box. - Fixed scaling of MOTD window. - Fixed being able to stack buildings by having multiple assemblers selected.
- Added oilfield_beta to default mapcycle and maplist. - Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily. - Enabled mapcyclefile cvar. - Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam. - Servers with alltalk or friendlyfire enabled are now tagged in the server browser. - Fixed medkit_heal event always have 0 for "ownerid" property. - Added "weapon" property to structure_death event. - Updated team balancer to be more likely to keep squads together.
* Additional optimizing pass throughout the map * Relocated watchtower at the Empire Secondary point, to avoid assembler sniping * Added more cover around both faction areas, to avoid base sniping * Fixed invisible wall near the broken airplane * Fixed invisible wall blocking off the pipelines on the edge of the level * Fixed props disappearing at the primary point in rts mode * Fixed stairs to low in storage building * Increased amount of resource points * Fixed collision on the large oiltank * Fixed airplane wheel collisions blocking player * Fixed ladders not climeable on fueltrucks * Added climeable ladders for the oil silos throughout the level * Fixed able to fall between the two buildings and get stuck near the helicopter platform * Fixed several small issues throughout the level * Decreased lightmap scale for better shadow casting
* Fixed several texture overlapping issues * Removed ladders from oil derricks in the playable level (separated model)
* Fixed missing brush in the corner near the Empire base * Rebuild nav mesh for bots
* Fixed commander able to build in the primary pit * Added a few extra no-build areas to avoid structures being deployed inside buildings.
* Changed default skybox to Tokyo * Removed some L4d2 related parameters
* Improved Primary bunker collision model * Improved collision for the small metal stairs in Hydro * Fixed primary console collision models