Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Major changes include:
King Arthur II – The Role-playing Wargame v1.1.02
-Fixed crashing battles (Pict armies and Fomorian raiding armies) -Adventure and diplomatic quest fixes -Modified skills (Chain lightning, Summon skills, Power of Sacrifice) -Fixed experience level display and reduced experience required for higher levels -Fixed some artifact drag and drop issues in heroes’ inventory and Artifact Forge inventory -Modified Leadership bonuses of artifacts -Increased Leadership value (Warlord class - level up choice) -Fixed missing unit images and artifact icons -Beast Lairs allow two units to be recruited per Lair -Some of the Morality Lairs allow two units to be recruited -Lair creatures acquired in quests no longer limit maximum availability -Fixed ruler naming -Kingdom of Alba: army behavior fixed -Added automatic replenishment for Morgana’s core units while questing in the Northern territories -Fixed experience levels for Sir Galahad’s army -Fixed hero skill trees (Philbius, Numerius Andronicus) -Player’s units will be at full strength if battle occurs while replenishing losses -Removed empty Ring of Gorlois recipe from the Encyclopedia (became an acquirable set item) - Other minor bug and balancing fixes
Known issues – fixing in progress
-Improved ground units defense against flying units -Dal’ Riata battle difficulty and enhanced ability to fight dragons -No Will to Fight values on some units -Missing unit skills when received at higher levels than 5th -Issues with closing Nether gates at Tier 4 -Some unit animation bugs