Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Critical Fixes: + Fixed a ship module sound issue that could potentially cause leaks. + Optimized code that was contributing to longer turn times and slower combat. + Fixed a bug that was causing combat to be initiated when no ships were present. + Fixed the issue where invisible enemy fleets could still be selected on the star map. + Fixed the bug where additional armor layers were not being carried over into combat. + Fixed the issue where the strategic AI was not researching outside of initial core technologies.
Other Fixes: + Addressed known bad turret arcs on numerous ship sections. + Fixed known issues with combat AI assigning objectives to ships. + Fixed issues with the design screen weapon panel not closing. + Fixed the intermittent bug that would cause icons not to be laid out correctly when switching ships in the design screen. + Added missing combat sensor icons. + Fixed the bug where simulated and full combat start positions would differ. + Numerous fixes to known issues with Psionics effects in combat. + Fixed Neutron Round and Accelerated Amplification effects. + Fixed some issues where star system ownership visuals could get out of sync in the star map. + Addressed known issues with disruptors and deflectors. + Addressed known issues with minelayers. + Rapidly clicking buttons will no longer bypass feasibility studies. + Slave discs now attach to ships other than Scavengers. + Made some changes to address the strategic AI spending itself to death. + Fixed an issue where COL launchers were not orienting to face the target. + Addressed known issues with node lines and fleet travel. + Fixed some issues with fleets showing up behind routes. + Fixed a bug where fleet pathing would sometimes return an incomplete route. + Addressed known issues with DLC materials. + Fixed a bug related to colonizing systems with more than one colony. + Fixed a bug with armor alignment on tooltips. + Fixed the bug where research was not being cancelled when going too far over budget.
Other Changes and Additions: + Build screen now sorts available ship classes, and only shows classes that you have designs for. + Implemented Smart Nanite effects. + Stealth armor on all sections now correctly reduces sensor signature in strat. + Full functionality for Liir battlecruisers and battleships. + Full functionality for mines and cracker COLs. + Improved grappling hook physics. + Effective ranges for ships used in stance positioning no longer include PD weapons unless requested. + Numerous ship section, weapon and module data tweaks. + It is now possible to select a direct route for Zuul bore ships to travel. + Updated UI for upgrade missions. + Updated combat UI introducing new cloaking, stance buttons, facing buttons and a priority weapon toggle. + Fixed some spelling errors in UI.