Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:
6.73 PARITY - Alchemist: Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15. - Alchemist: Goblin's Greed bonus gold limit increased from 18 to 26. - Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45. - Anti-Mage: Armor reduced by 1. - Axe: Aghanim's Culling Blade cooldown from 10 to 6. - Axe: Base Int from 14 to 18. - Axe: Base HP regeneration from 1.25 to 2. - Axe: Battle Hunger gives Axe a 4% bonus movement speed per target it affects. - Axe: Berserker's Call cooldown from 14 to 10. - Axe: Counter Helix damage increased from 100/125/150/175 to 100/130/160/190. - Axe: Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5. - Axe: If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds). - Blood Seeker: Thirst no longer partially reveals invisible heroes below 40% health. - Blood Seeker: Thirst now fully reveals invisible heroes below 20% health. - Blood Seeker: Rupture duration improved from 5/7/9 to 7/8/9. - Blood Seeker: Rupture cooldown now scales from 70 to 70/60/50. - Bounty Hunter: Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250. - Dark Seer: Ion Shell duration increased from 15 to 20. - Dark Seer: Ion Shell AoE from increased 225 to 250. - Dark Seer: Ion Shell cooldown increased from 7 to 10. - Dark Seer: Ion Shell damage increased from 30/45/60/75 to 30/50/70/90. - Dark Seer: Wall of Replica illusions are now semi-transparent to enemy players. - Doom Bringer: Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16. - Dragon Knight: While in Dragon form Dragon Tail's cast range increased from 150 to 400. - Drow Ranger: Base Agility increased by 4. - Enchantress: Movement speed from 305 to 310. - Nature's Prophet: Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60. - Jakiro: Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9. - Jakiro: Macropyre duration increased from 5 to 7 seconds. - Juggernaut: Omnislash random damage improved from 150-250 to 175-250. - Juggernaut: Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim). - Kunkka: Strength growth increased from 2.7 to 3.0. - Kunkka: Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8. - Kunkka: Tidebringer cleave AoE improved from 380/420/460/500 to 500. - Kunkka: Torrent slow increased from 30 to 35%. - Kunkka: X Marks The Spot cooldown decreased from 30 to 20 seconds. - Death Prophet: Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%. - Skeleton King: Reincarnation slow duration increased from 3 to 4 seconds. - Skeleton King: Reincarnation cooldown decreased from 300/220/140 to 260/160/60. - Leshrac: Movement speed increased from 310 to 315. - Leshrac: Pulse Nova AoE increased from 400 to 450. - Lich: Added a 0.2 second buffer time between Chain Frost bounces. - Lina: Base intelligence increased by 3. - Lina: Dragon Slave travel distance increased by 100. - Lina: Dragon Slave final AoE increased from 125 to 150. - Lion: Mana Drain level 4 increased from 100 to 120 per second. - Lion: Mana Drain now drains at 0.25 second intervals instead of 1 second (596884). - Mirana: Fixed Arrow damaging but not stunning invisible units. - Morphling: Base agility increased by 5. - Morphling: Adaptive strike cooldown decreased from 20 to 10. - Necrolyte: Death Pulse AoE increased from 375/425/450/475 to 475. - Necrolyte: Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%. - Necrolyte: Sadist level 4 now restores 600 mana if you kill a hero. - Pudge: Flesh Heap now has a overhead notification when strength is gained. - Pugna: Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275). - Pugna: Life Drain duration increased from 9 to 10 seconds. - Queen of Pain: Base damage increased by 4. - Queen of Pain: Scream of Pain AoE increased from 400/425/450/475 to 475. - Razor: Static Link duration, after it finishes draining, increased from 13 to 18. - Razor: Static Link cooldown rescaled from 35/30/25/20 to 25. - Sand King: Epicenter's slow is no longer blocked by magic immunity. - Sand King: Caustic Finale buff duration increased from 2 to 8 seconds. - Shadow Fiend: Movement speed increased from 300 to 305. - Shadow Fiend: Agility growth increased from 2.4 to 2.9. - Shadow Fiend: Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32. - Sniper: Shrapnel AoE increased from 325 to 350. - Spectre: Dispersion damage no longer disables items like Blink Dagger. - Riki: Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility. - Storm Spirit: Overload bonus damage increased from 30/45/60/75 to 30/50/70/90. - Sven: Great Cleave increased from 20/30/40/50% to 30/40/50/60%. - Sven: God's Strength is no longer purgeable. - Sven: God's Strength damage buff increased from 100/125/150% to 100/140/180%. - Sven: Warcry duration increased from 6 to 8 seconds. - Sven: Warcry cast time removed. - Tinker: Laser's miss duration increased from 2 to 3 seconds. - Ursa: Armor increased by 1. - Ursa: Enrage damage increased from 4/5/6% to 5/6/7% of current HP. - Ursa: Earthshock AoE increased from 365 to 385. - Ursa: Earthshock cooldown decreased from 7 to 6. - Ursa: Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30. - Warlock: Infernal's Flaming Fists trigger chance increased from 40% to 60%. - Warlock: Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200. - Zeus: Arc Lightning level 4 damage increased from 130 to 145 damage. - Zeus: Lightning Bolt cooldown decreased from 6.5 to 6. - Zeus: Static Field now affects creeps. - Zeus: Static Field no longer requires unit visibility to take effect. - New Item: Rod of Atos. - New Item: Heaven's Halberd. - New Item: Ring of Aquila. - New Item: Abyssal Blade. - New Item: Tranquil Boots. - Boots of Travel: Recipe cost decreased from 2200 to 2000. - Boots of Travel: Movement speed increased from 95 to 100. - Bloodstone: Initial charges increased from 5 to 6. - Bloodstone: Respawn time reduction increased from 3 to 4 seconds per charge. - Butterfly: Evasion increased from 30 to 35%. - Divine Rapier: Damage increased from 250 to 300. - Ethereal Blade: Ether blast cast range increased from 700 to 800. - Eul's Scepter of Divinity: Movement speed bonus increased from 25 to 30. - Linken's Sphere: Added +10 damage to account for component bonuses. - Linken's Sphere: No longer triggered by Medallion of Courage. - Linken's Sphere: No longer triggered by Urn of Shadows. - Magic Wand: No longer loses charges when upgrading from Magic Stick. - Mask of Madness: Berserk's movement speed bonus increased from 20% to 25%. - Mjollnir: Chain lightning bounce count increased from 4 to 8. - Necronomicon: Archer's Mana burn cast range increased from 250 to 600. - Necronomicon: Archer's attack damage increased from 31/61/91 to 40/80/120. - Necronomicon: Warrior's attack damage increased from 21/41/61 to 25/50/75. - Orb of Venom: Cost decreased from 450 to 350. - Orchid Malevolence: Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. - Smoke of Deceit: Dispel AoE for nearby heroes increased from 950 to 1025. - Refresher Orb: Added +6 Intelligence to account for component bonuses. - Stygian Desolator: Desolator recipe cost decreased from 1200 to 900. - Vanguard: HP Bonus decreased from 275 to 250. - Veil of Discord: Recipe now requires only one Robe of the Magi, completed bonuses are the same. - Couriers: Now give 150 to each enemy player, instead of 300 to the killer. - Couriers: No longer drop items when they die. - Couriers: Respawn 3 minutes after death, the items they have are inaccesible during that time. - Couriers: Flying courier no longer has invulnerability shield. - Couriers: Basic courier is magic immune (like flying courier, most spells did not work on couriers already). - Buyback cooldown increased from 4 minutes to 5. - Heroes now respawn with full mana. - Gold over time from 0.875 intervals to 0.8. - Runes will no longer spawn the same rune type 2 times in a row. - Forest Healing Troll now has a Mana Aura (+2 MP/sec). - Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.
GAMEPLAY - Added Spirit Breaker and Silencer. - Added Tournament version switch. - Fixed a bug where if you issued commands in rapid succession, some commands could be ignored. - Alchemist: Fixed Unstable Concoction stunning Alchemist when he is magic immune. - Axe: Fixed Counter Helix doing the damage when the attack impacted rather than started. - Bloodseeker: Fixed being able to cast Bloodrage on Magic Immune allies/self. - Bounty Hunter: Fixed it being possible to use Jinada cooldown without triggering a critical strike. - Bounty Hunter: Fixed Jinada working on denies. - Bounty Hunter: Fixed Jinada and Shadowblade affecting buildings. - Bounty Hunter: Fixed Track giving bonus gold for dead illusions. - Bounty Hunter: Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc. - Bounty Hunter: Fixed Track debuff icon not showing. - Broodmother: Fixed Spawn Spiderite working on wards. - Clockwerk: Fixed Hookshot hitting couriers. - Dragon Knight: Fixed Dragon Tail ignoring Linken's Sphere. - Nature's Prophet: Fixed not being able to see the teleportation end point if it is in FoW. - Huskar: Fixed Lifebreak being dodgeable. - Leshrac: Fixed Pulse Nova turning back on when out of mana sometimes. - Lifestealer: Fixed Rage not properly dispelling negative debuffs - Lifestealer: Fixed Open Wounds healing towers. - Lifestealer: Fixed Infest not working on Mud Golems. - Nevermore: Fixed Presence of the Dark Lord not working on siege units. - Night Stalker: Fixed Hunter in the Night working on Illusions. - Omniknight: Fixed Repel taking Shadowblade invis buff off - Omniknight: Fixed Repel causing Burrowstrike to fail if used during the movement period - Omniknight: Fixed Holy Persuation working on magic immune allies. - Omniknight: Fixed Repel revealing Broodmother while under Spin Web. - Sand King: Fixed Refresher Burrow Strike not hurting affected units - Shadow Shaman: Fixed Ethershock hitting units in the FoW. - Storm Spirit: Fixed Overload charge being used up if the target dies before impact. - Tidehunter: Fixed Refresher Ravage not hurting affected units. - Tidehunter: Fixed Kraken Shell not reducing tower damage. - Tiny: Fixed the timing of when the stun happened with Craggy Exterior. - Ursa: Fury swipes should only work on organic units and Roshan now. - Ursa: Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already. - Venomancer: Fixed Plague Ward collision size - Fixed Satanic being dispellable. - Fixed Janggo Aura not affecting lane creeps. - Fixed Vladmir Aura's mana regen stacking with Basilius. - Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere. - Fixed Refresher Orb not geving bonus int. - Fixed Power Treads movement bonus being off by 5. - Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune. - Fixed Unobstructed vision working on Illusions. - Fixed Bash against wards. - Fixed a hero not leveling up multiple times if they received enough XP in one go. - Fixed some Legacy Keys. - Enabled Ursa and Bounty Hunter in Captain's Mode. - Fixed Bottle usage cooldown. - Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.
UI - Updated the minimap texture. - Dominated and summoned creeps now draw larger on minimap. - Fixed shop keys getting unbound. - Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead. - Fixed control clicking on an active item showing a confusing error. - Added a Animate Portrait setting to the video config. - Fixed Cheap Water setting being backwards. - Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop. - The shop button now highlights when you are in range of the shop. - When using Alt, minimap hero names are now icons. - When using Alt, there are now TP icons to show which teammate is teleporting in. - When using Alt, illusions draw smaller and semitransparent. - Disallowed item moves from the stash to the main inventory while reincarnating. - Minimap lines for muted players are no longer drawn. - Added an overhead indicator for flesh heap. - Added a tooltip to the courier button. - The courier button shows as inactive when there are either no couriers, or only dead couriers. - Fixed the reliable/unreliable gold tooltip showing up for non-hero units. - Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy. - Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection. - Added health number on the player's hero's floating health bar. - Fixed a case where the stash would show the wrong item icon. - Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay. - Will automatically speed up the replay when nothing is happening, and slow down when action occurs. - Will do super slow-mo at moments when heroes are killed. - Only works on replays recorded after this release. - Fixed bug where the stickly slot would sometimes, mysteriously, change items. - Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll). - Fixed channel bar not going away when querying a channeling hero that enter fog of war. - Shift-clicking a unit in multi-unit selection hud element now deselects the unit. - Fixed Top bar clicks not going to the correct heroes when playing back demos. - Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus. - Added attack icon and ping for enemy structures. - Mana and health regen values are no longer drawn in the hud when querying enemies. - Practice lobby settings are now shown to all lobby members. - Improved scrollbars and scrolling views. - Winner and duration are hidden on the match details screen by default. - Fixed default date range when searching for replays.
VISUALS - There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave. - There is now a splash effect when Morphling takes an illusion's position. - Removed track casting effect from enemy vision. - Changed how Dark Seer's illusions look — smaller and illusion color for both teams. - Fixed Ursa turning bright yellow on lower-end cards. - Made Lifestealer's Rage effect slightly more subtle. - Made Pudge's Rot way less subtle.
AUDIO - Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning. - Slightly lessened the volume of the Match Ready sound. - Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.
BOTS - Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting. - Fixed cases where bots would want to gank a nearby invisible unit. - Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary. - Fixed case where bots would say "Defending none" when they were defending their base. - Fixed bug where you would lose your assigned lane if you moved too close to the base. - Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds. - Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active. - Increased desire to not move with Rupture. - When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push. - Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous. - Added slight buyback delay so bots aren't superhuman about buying back into the game. - Improved Tidehunter's Ravage usage, he will now consider using it even when retreating. - Made bots more likely to commit post-allied-Ravage. - Fixed bug where bots would gather up for a tower push when no more reinforcements were coming. - Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked. - Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby. - Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives. - Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero. - Made bots less likely to ignore very high-health enemies. - Made bots less likely to tank creeps when attacking an enemy's minons. - Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly. - Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling. - Made bots a bit less aggressive about buying dust. - Made bots a bit more scared of Juggernaut's Blade Fury when at low health. - Fixed bug where bots would sometimes buy a duplicate courier. - Improved how bots infer ganks, tower pushes, and tower defenses from human players. - Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.