Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Dec 1, 2011
*** This update hasn't been tested extensively on old save games. ***
Critical Fixes: + Improved turn times, especially for games with a large number of systems or players. + Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships. + Fixed a crash the could occur when issuing orders to a ship with no crew. + Fixed a crash when entering combat with a beam-equipped planet. + Fixed an rare crash when entering combat that could be caused by destroyed turrets. + Fixed a combat AI crash related to ship formations. + Fixed a potential lock-up at the end of combat. + Initial pass at Diplomacy mechanics and interface. + Treaty and Declare War options are now available in the diplomacy screen.
Other Fixes: + Fixed minor issues with the players list in the lobby. + Fixed a server browser issue where more players than the max allowable would be displayed for a game. + Fixed known issues with combat AI not detecting enemy ships. + Fixed known issues where AI controlled ships could get stuck navigating around planets. + Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers. + Combat AI will now attempt to lead targets when in pursuit instead of lagging behind. + Fixed minor issues with the Von Neumann Collector AI. + Fixed an issue that was preventing combat AI from listening to defense objectives. + Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets. + Protean AI will now engage multiple targets. + Scattered AI task groups will now attempt to regroup when they get too scattered. + Civilian ships will now attempt to evade enemies unless they are the only ships left in combat. + Randomized AI patrol directions. + Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat. + Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret. + Fixed a number of turret errors (placed inside ship, placed backwards, etc.) + Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing. + Fixed an issue where destroyed ship sections were coming into combat with modules and weapons. + Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update. + Fixed the issue where the steam overlay was not available in many cases. + Ships now drop out of overthrust when they reach their destination. + Ships awaiting docking of riders will now slow to 50% speed during the process. + Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust. + Fixed a number of log file spam issues. + The System Killer will no longer run into stations. + Fixed bug where design name would be different than default if no name was entered. + Restricted prototypes to their own build orders. + Changed design display style and added delete buttons to items. + Made fleet summary button disable on end turn. + Added fleet summary dialog. + Added skills to initial admirals. + Added tooltips to admiral traits in admiral manager. + Removed preferred fleet icon from various places where it should not show up. + Ship prototypes are now class-specific. + Constrained drone turret arcs. + Ballistic weapons now only collide with deflectors and graviton shields. + Energy weapons now only collide with disruptor and meson shields. + Increased costs of technologies by about 20-30% in general. + Many minor tweaks to weapons. + Various minor weapon and ship section art fixes. + A loading screen is thrown up when transitioning back to the main menu. + Drone designs no longer get random faction names. + Fixed build order removal. + Locust menaces are now implemented. + Fixed an issue where muzzle node scaling was doing odd things to weapon effects. + Fixed an issue where some beams were firing backwards due to negative scaling factors. + Fixed an issue where idle animations were not playing in the weapon test screen. + Fixed an issue where ricochects were no longer occurring. + Fixed missing module icona and descriptions. + Added module information display classes + Fixed bug in battle manager when entering with both your own and enemy colonies in the system + Added module information display to build screen + Introduced new color scheme for build items. + Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.
Other Changes: + By popular request, a SotS1 Human avatar makes it's return. + Added turret viewing filters to the design screen. + Rotation of the ship in the design screen is now constrained to a single axis. + Added more obvious differentiation between prototyped and non prototyped designs. + Added color coding to admiral trait display in admiral manager. + Diamond icons now show up for ships at a distance in combat. + It is now possible to configure options for ship sections in the design screen. + Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself. + Added tutorial pop-up for Diplomacy screen. + It is now possible to scrap ships by clicking the trash can icons. + Selected design weapons are now displayed in the build screen. + Improved module selection in the design screen. + Added new star map: Jax.
Key known issues: - Default options are not being enforced in the design screen. - Scrapping ships does not yet yield bonuses. - AI is not assigning design options correctly. - When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns. - The game is not allowing alien habitation modules to be constructed even after encountering other players.