Real Warfare 2: Northern Crusades Update 2.2.4 Released
Major -Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point". -Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister. -Battle statistics window fixed (sometimes it showed wrong enemy army information). -Game crash after saving on strategic map fixed. -Possible game crash after saving on tactic map fixed. -Rare game camera crash on tactic map fixed.
Improvements -Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well) -Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker. -Tactical battle lighting presets were corrected to reduce blur and glare. -Improved tactical map generation -High hills are not used when generating northern valleys -Probability of autumn maps generation increased from 15 to 25%.
Game process and minor changes -Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%). -Bandits aggression is reduced if the player's army is weak. -Enemy will demand a smaller ransom if the player's army is significantly weaker. Ransom is not increased until player reaches level 6. -"Destroying the Foragers' Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message. -A dialog screen in "Destroying the Foragers' Camp" can not be closed incorrectly. -A victory screen after plundering a village can not be closed incorrectly. -Changes in texts. -You can't close a start screen incorrectly to avoid battle, and penalty for retreat. -Before you start the siege, town\castle lord may engage you in the field. -AI armies replenishing fixed. Winner restores most part of the army. -Robbers' bands are restored. -Garrisons of captured towns\castles\settlements are restored. -Extortion is changed. If you consider opponent is too strong, and close battle window, you'll have to offer ransom. -Estimate strength of enemy forces in tooltips changed. -Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more. -Icons of settlements added to economy and diplomacy map overlays. -Army consumes food after a battle. -Army does not consume food while stationary. -Prussian lords now can hire more sergeants (since they don't have access to knights). -Reserves will no longer disappear in assault battles. -Numerous cosmetic fixes and improvements in the campaign. -Faction relations changes are now shown in log. -Retreat penalty added. Retreating army will suffer losses. -Real price of hiring professional and elite units now matches description. -Now auto-resolving a plunder engagement will give you trophies. -Enemy army losses are now taken into account for determining earned experience and trophies after a battle. -New diplomatic conversation option added to freeplay - "Personal insult". -Amount of food left is now shown on the main screen (next to commander's level, money and battle experience). -Commander skill window now appears automatically after gaining a level.