Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Critical fixes: - Fixed a crash in multiplayer that could be caused by players creating new provinces. - Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up. - Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives. - Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases. - Fixed an issue where the strategic AI was not correctly allocating fleets to missions. - Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station. - Patched a very rare crash that could occur when creating a new game.
Other fixes: - Fixed some station collision geometry issues. - Fixed some incorrectly identified nodes on station art. - Fixed materials on Hiver IOBM's. - Fixed bug where change to end turn button delay would not occur until a new turn. - Specters no longer pursue drones and other fast battle riders. - Fixed a UI bug where launching battle riders would not work for all selected units. - Added missing Auxilliary Fission and Fusion engine section modules. - Rewrote star map selection code to fix various selection bugs and inconsistencies. - Fixed tech unlocking in Encycolopedia. - Fixed errors with right click menu and stopped menu from focusing. - Removed unintentional sensor range cap on fleet movement. - Relocation missions will now only be available at systems in which you have a colony. - Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million. - Fixed a tech tree issue where Fusion Cannons might not be available when they should. - Fixed incorrect tech requirement for Heavy Fusion Cannon. - Fixed bug where planet list was not showing up for surveyed system. - Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target. - Fixed an issue where the specters could intermittently stop moving during combat. - Fixed a visual issue where the energry meter in combat was reporting the wrong value.
Other changes: - Added new star map: Small Disc. - Added fleet summary dialog, which can be accessed in the button row at the top of the star map.
Key known issues: - The ship in the weapons test arena has been known to stop firing after combat engagements in networked play. - The fleet summary button on the star map is appearing with the same icon as the fleet manager button.