CHANGELOG for 1.0.6: FIXED: Map zoom is now saved between gameplay sessions FIXED: a broken room defintion that would always lead to a gargoyle trap spawning behind a food dispenser. FIXED: Items held in the playerâ€™s hand are no longer lost on save/load. FIXED: Rod charging no longer prevents priming items after use. FIXED: The game now realizes that you are in a shop after you load the gameâ€¦ and are in a shop. FIXED: Food vending machines now have correct tooltips. FIXED: Items from the ground can no longer be used as active skills. FIXED: Overridden equipment during the start of the character creation process will give you permanent Mystery Bonuses. FIXED: Monsters will now check to make sure the player isnâ€™t standing on a corpse before they bring it back to life. FIXED: After you steal things from Brax, you can now use them as items. FIXED: The DIGEST button will now halt if you see an enemy or get attacked by one. FIXED: Uberchest lock state no longer resets after save and load. FIXED: Blink Batties now Blink. (So does Lord D.) FIXED: Various broken Steam achievements (Monsters with Omelettes, The Critic, anything else with a counter) FIXED: digging ray crash. FIXED: misaligned close button in Quest window. FIXED: Unarmed damage bonuses are no longer applied to range attacks, or thrown attacks. FIXED: Unskilled weapon wielding penalties no longer affect thrown, or crossbow, attacks. FIXED: Unarmed bonuses now apply even if you wield a crossbow. FIXED: Vandalized Dredmor Statues now save their obstruction state correctly. FIXED: WASD now breaks statues, lets you run into some other things and use them GAMEPLAY: The resistance statistic now gives you a roll to block corruption attacks. GAMEPLAY: Mace and Axe skill trees have been revamped and enhanced. GAMEPLAY: Lord Dredmor can no longer be stunned or charmed. GAMEPLAY: Reworked Necronomiconomics. GAMEPLAY: Smithing is now a Warrior archetype. GAMEPLAY: Sneakiness has a -20 modifier. GAMEPLAY: Elemental Weapons now have some Elemental Resistances. Or something. GAMEPLAY: Added a bunch more items, including a keytar. GAMEPLAY: Some crafts are now unhidden by default. GAMEPLAY: Added the Mosolov Cocktail! Donâ€™t drink it all at once. GAMEPLAY: The 2X bottom bar is now implemented. Weâ€™ll do the rest next patch. COSMETIC: Monster spellcasting now shows up on the text ticker. COSMETIC: More minimap icons! INTERNAL: Hidden Fun Stuff to make it so we can turn on the mod support without breaking everybodyâ€™s save games. (That said, we have to put it in the patch before the mod support so thatâ€¦ well, so that it doesnâ€™t break everybodyâ€™s save games.) INTERNAL: Hidden Fun Stuff, related to the Other Hidden Fun Stuff.