Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Counter-Strike: Source Beta
Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). This also allows for in-air shots with proper timing.
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
Glock and FAMAS each now use same accuracy for all burst shot bullets.
Increased run speed for Galil and FAMAS.
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
Weapon spread patterns are no longer square.
AWP cycle time restored to 1.5 seconds, and animation changed to match.
HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
Made a convar for lag compensation position change tolerance.
Made lag comp position checks use Length2dSqr (ignoring z).
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
Fixed an exploit where users could disable flashbang audio effects using alias commands.
Fixed reload animation issue with shotguns under high latency.
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
Fixed timing of sounds on Glock burst fire.
Fixed burst fire prediction of FAMAS.
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
Fixed animation issue with elite dry fire.
Fixed crash related to planting C4.
Fixed weapon accuracy related prediction errors that could cause performance problems.