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Counter-Strike: Source Beta Update Released

Product Update - Valve
Aug 23, 2010
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike Source Beta
  • Fixed a memory leak in the dedicated server.
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
  • Fixed an issue that could cause KeyHintText to generate junk characters.
  • Prevented ragdoll spasm that could occur when using the jointeam command.
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
  • Removed fun fact from achievements summary screen and associated playerblotter functionality.
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds.
  • Made disconnect messages wrap so they don’t get truncated.
  • Made kick / disconnect messages more legible.
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution.
  • Fixed lock radar rotation option in the GUI. Setting this option now works.
  • Fixed a buffer overrun exploit that could be used to attack/crash servers.
  • Fixed a crash at startup when no sound emitter scripts were loaded.
  • Smoke grenades:
    • fixed occlusion bug.
    • made it bigger.
    • reduced grenade elasticity.
  • De_Inferno
    • fixed known exploits and bugs.

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