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Counter-Strike: Source, Half-Life 2 and Source Engine Updates Available

Product Update - Valve
May 13, 2005
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S
  • New map: de_inferno
  • New map: de_port
  • Updated Counter-Terrorists player model with new headgear and color scheme
  • C4 red flash displays properly if the bomb is planted under water now
  • C4 explosion damage is no longer affected by water
  • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
  • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
  • Players must now target another player for at least a half second before the player ID text hint shows up
  • Grates/chain link fences no longer affect bullets
  • Counter-Strike player ragdolls are now affected by ragdoll magnets
  • Fixed a bot crash caused by finding too many hiding spots in a region
  • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
  • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
  • Bots use less CPU now, especially when in combat with far away enemies
  • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
  • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
  • Improved bot navigation on the windows and ledges of cs_italy
  • Fixed recording value of cl_interp in demo files and restore value during playback

Source Engine
  • HTTP downloads from the game server system support downloading .bz2-compressed files
  • Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
  • Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
  • Fixed lag compensation invalidating bone cache for players moved back in time.
  • Fixed lag compensation interpolation error between 2 ticks

Half-Life 2
  • Fixed some NPC actions not being properly randomized

SourceTV (part of the Source Dedicated Server)

  • Fixed memory leak in relay servers by releasing receive tables correctly
  • Bandwidth output in tv_status in kB/sec rather than bytes/sec
  • Running a new map command (spawning a server) shuts down TV relay in same process
  • Fixed SourceTV chase cam following ragdolls of dead secondary targets

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