Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
Product Update - Valve
May 27, 2010
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Fixed a crash caused by leaving the server browser open while playing.
Added client/server version check on client connect.
Fixed a crash caused by hitting ctrl-alt-del while playing.
Counter-Strike: Source Beta
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Added avatar images to the scoreboards.
Added stats report to scoreboard to show whether a server has stats enabled or not.
Fixed achievement tab so it now updates at the time you earn an achievement.
Fixed bug causing achievements to be listed as earned in July 2009.
Fixed issue where you couldnâ€™t chat during intermission.
Fixed player stutter while moving in water.
Fixed player stutter when running into other players.
Fixed issue that caused footsteps to play when walking.
Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
Fixed grenade velocity problems.
Updated a few audio effects.
Changed layout to make it more readable.
Changed scoreboard opacity to make the action behind it more readable.
Supports Unicode and lowercase letters.
Grayed out the names of dead players.
Team Fortress 2
Added community submitted deathnotice icons for the community submitted weapons.
Changed the deathnotice text color to use black instead of white when the local player is involved.
Fixed domination/revenge messages not using team colors for the player names.
Fixed an issue where sequences with an activity weight of 0 never get selected.
Changed side spawn exits to prevent sniping from inside the spawn door.
Fixed graphical glitch on platform floor.
Fixed blue-colored models in RED area.
Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
Fixed various nobuild and playerclip issues reported by the community.
Removed logic that reduced spawn times based on roundtime.