Product Update - Valve
16. Dez. 2004
Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

    Counter-Strike: Source
  • Added map: de_prodigy
  • Improved player movement against walls
  • Improved choppy player movement when bouncing down slopes
  • Purchase icon for defuser is shown
  • Physics prop avoidance is scaled by the object's mass
  • Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
  • Spectator GUI last mode is saved
  • Added spectate player by name
  • Grenades, weapons, etc., splash when they land in water
  • Frag grenade deafness is delayed so the explosion is heard
  • Fixed viewmodel lag
  • Added consistency checking player model bounds
  • Weapon reloads finish when the round restarts
  • Autobuy and rebuy trigger a reload if you don't buy a primary weapon
  • Rebuy doesn't drop pistols the player has picked up
  • Dropped weapon ammo isn't lost if the player has another weapon using that ammo
  • Re-added hostage hint messages
  • Smoke grenade canisters fade out and are removed when smoke is dense
  • Breakable glass is blown outward proportional to the damage recieved
  • Soundscapes update for observers
  • Fixed not being able to attach to ladder tops
  • Misc fixes to spray import


    Source Engine
  • Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
  • Fixed a crash when playing MP3 files with ID3 tags
  • Fixed network being started early enough so UDP remote logging works
  • World rendering optimizations
  • Fixed problems with demo recording
  • Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
  • Enabled sv_downloadurl & sv_consistency on dedicated servers
  • Fixed "kick " command via rcon if the name is surrounded by quotes
  • Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
  • Added "player_say" event for 3rd party plugins
  • Fixed crash in dedicated servers when issuing a say before the map is run

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