Product Update - Valve
12 Jan, 2010
Updates to the Torchlight Editor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed unit skill panel always setting skill levels to 1 if they were 0
  • Fixed base file and resource dirs not being properly made relative when modding in the unit editors
  • Fixed the icon selector when modding
  • Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
  • Skill and Quest editors are now sortable by skill/quest name.
  • Fixed crash when editing stat watchers on units
  • Fixed deleted monsters becoming visible again.
  • Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
  • Fixed monsters' equipment not being displayed on monster objects in the editor
  • Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched
  • You can now load the current backup for a scene though the File->Load Backup menu option
  • Fixed sound bank file references not being mod friendy
  • Added "Collision Radius" control to monster, player, and prop editors
  • Added "Collision Mesh" control to monster, player, and prop editors
  • Item editor Affix control now lists affixes in mods when modifying the list of affixes

Search news
Archive
2016
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002