Product Update - Valve
17 déc 2009
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

New Content
  • Added new control point map Gorge
  • Added new capture the flag map Double Cross
  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Added more backstab animations

Soldier
  • Added 35 new Soldier achievements
  • Added 4 new Soldier items
  • Added new Soldier Domination lines

Demoman
  • Added 35 new Demoman achievements
  • Added 3 new Demoman items
  • Added new Demoman Domination lines

Spy
  • Now pretends to be carrying the weapons & wearables of the target he's disguised as
  • Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

Scout
  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes
  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro's chicken hat
  • Added 2 new game startup songs

Community Mapmaker requests
  • Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
  • Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

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