CZ Update Released

Product Update - Valve
Jul 14, 2004
An update for CS:CZ and HLTV has just been released. Steam will update itself automatically when you restart. CZ servers will need to be restarted in order to run this update. Here is a list of the changes:

    COUNTER-STRIKE: CONDITION ZERO:
  • Added de_truth_cz
  • Added de_corruption_cz
  • Improved accuracy of the player hitbox
  • Improved bot knife fighting logic
  • Improved bot behavior when all 32 player slots are filled
  • Improved bot_auto_vacate behavior
  • Improved behavior of footstep sound when jumping to a different surface type
  • Improved behavior of weapon animations when switching weapons
  • Improved behavior of brass ejection in relation to player's velocity
  • Improved how smoke grenades come to rest
  • Improved sv_restart behavior (limit is increased to 60 seconds)
  • Improved hint message overwriting behavior
  • Improved closed shield behavior
  • Improved famas burst mode firing (matches the visuals)
  • Improved display of locations shown under the radar
  • Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
  • Improved shield hitbox to be more accurate
  • Improved behavior of team_say
  • HE grenades no longer damage players through walls and other obstacles
  • HE grenade damage and radius increased by 50% (to account for new behavior)
  • HE, smoke, and flashbang crosshairs are now the same size
  • Switching to the C4 or grenades no longer masks AWP firing sound
  • Old-style menus can now choose Milita & Spetsnaz
  • Crosshair doesn't show at round restart if a player has the shield closed
  • Server prints team and player info in the console for chat messages


    COUNTER-STRIKE: CONDITION ZERO DELETED SCENES:
  • Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream

    HLTV:
  • Addressed split packet issue (found by Luigi Auriemma)

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