Product Update - Valve
19 mei 2004
Day of Defeat v1.2 has been released. This release features various tweaks and enhancements. Here is the changelog:

    Changes

  • Bazooka is now a selectable class
  • Increased garand accuracy ( 0.019 -> 0.016 )
  • Increased bullet penetration by 10%
  • Increased mg bullet penetration ( factor 0.75 -> 0.65 )
  • Reduced K43 recoil ( 0.15 -> 0.13 )
  • Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
  • Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
  • Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
  • Reduced Enfield aim penalty to match K98
  • Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
  • Improved Enfield accuracy
  • Rewrote recoil system and tweaked all recoil amounts to match old values
  • Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
  • Improved Springfield re-zoom behavior
  • Improved prone garand butt / bayonet animation
  • Lowered standing view height from 28 to 22 units above player origin
  • Reorganized slots, primary weapons are all in slot 3
  • Improved grenade (straight down when prone) behavior
  • Improved helmet of allied carbine classes behavior
  • Dropped weapons reset their attack times
  • Improved player yaw / gaityaw
  • Improved default font scoreboard behavior
  • Reset and reload all client env models when demo recording starts
  • Improved %s in saytext behavior
  • Improved unbreakable glass func_breakable behavior
  • Improved minimap userinfo change on the server behavior
  • Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
  • Improved players sprinting from prone behavior
  • Optimized particles
  • Optimized cvar lookups
  • Optimized minimap drawing
  • Optimized player model drawing
  • Removed unused effects and sprites
  • Removed Movewith
  • Removed lightning and extra unused weather features
  • Removed cutscenes
  • Removed w_ models for weapons that can't be dropped
  • Improved names starting with # behavior
  • Increased number of custom objective icons per map to 6
  • Label in class select menu shows class limit and how many are in that class
  • Class menu now omits banned classes and greys out full classes
  • Removed hint message on bazooka /piat /pschreck pickup
  • Various other improvements

    Additions

  • Added entity lookup hash to speed up searching for entities
  • Added new blood hit effect
  • Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
  • Added print warning message if map tries to load too many client_env_models
  • Added K43 butt smack
  • Added new cvars and commands (see readme.txt for full listing)

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