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Official Steam time: Tuesday, February 09, 2010 - 3:14 pm

World in Conflict Update Released

March 11, 2009, 10:22 am - Valve - Product Update

Updates to World in Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features:

  • Improved in-game vote system.
  • Special Ability icons now show the number of selected units ready to fire.
  • Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut.
  • Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
  • Unit shields will now always be enlarged on mouseover regardless of selected unit.
  • Unit movement arrows are now more visible on the Megamap.
  • Added a hyperlink pop-up when the client is missing map or mod content.
  • Remote admins can now switch a ranked server to unranked and back.
  • Added explanatory text to the abuse report window.
  • Added Massgate banner.
Units and balancing:
  • Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.
  • Increased accuracy and tweaked fire rates for Armored Transports.
  • Improved stealth slightly for Demolition Engineers.
  • Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge.
  • Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.
  • Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.
Bug fixes:
  • Fixed a bug where the Special Abilities buttons stopped responding to mouse clicks.
  • Fixed a bug that increased the loading times before map cycles.
  • Fixed a bug that caused disconnects with wireless network cards.
  • Friendly fire warnings are not triggered by stray bullets anymore.
  • Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.
  • Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.
  • Fixed buildings on several maps that could not be targeted by air units.
  • Fixed fortifications on several maps that could become untargetable.
  • Fixed a bug that caused Kick-vote to be active in clan matches.
  • Fixed a bug that caused Kick-on-idle to stop working.
  • Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now.
  • Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.
  • Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.
  • Fixed a crash related to map voting and custom maps.
  • Fixed an issue with TA ground markers behaving incorrectly in single player.
  • Max camera height settings no longer affect single player.

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News Archive (2010)