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Official Steam time: Monday, November 23, 2009 - 5:21 am

Bioshock Update Released

December 4, 2007, 12:00 am - Valve - Product Update

Updates to Bioshock have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Bioshock

  • Added compatibility with Matrox TripleHead2Go – Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
  • Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
  • Added an Option to disable the Vita-Chambers for added difficulty
  • Added support for a walk toggle keybinding
  • Added Horizontal FOV Lock option
  • Atlas VO volume increased for German releases
  • Re-added the Human Inferno tonic which was missing from the retail release
  • Fixed mouse acceleration issues that occurred on some mouse hardware
  • Fixed issue of subtitles not clearing correctly on occasion
  • Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
  • Fixed subtitle timings to more accurately match the on screen audio
  • Fixed issue causing stuttering audio when using Windows Vista
  • Improved issue with characters squirming and wiggling after death
  • Fixed blood decals and other projectors not showing up on ATI hardware
  • The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
  • Fixed audio issues that happened when the user chooses a Speaker Setting in Windows that is not supported by their sound card
  • Fixed reserved keys not functioning properly when keys are unbound
  • Fixed multiple cases of keys not allowing a rebind. This makes it easier for left-handed users and users with foreign keyboards to create a comfortable keyboard setup
  • Removed erroneous "Reload" binding in a no-weapons context
  • Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
  • Fixed incorrect Training Message when shooting a character that is feigning death
  • Fixed refresh rate being locked at 60hz in DX10 mode

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News Archive (2009)