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Team Fortress 2 Update Released

Product Update - Valve
Dec 6, 2013
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Crate #75, Crate #76, and Crate #77 to the drop list
  • Removed Crate #57, Crate #59 and Crate #71 from the drop list
  • Added new Strange parts that can be applied to Strange cosmetic items
  • Fixed a client crash related to the Mann vs. Machine mission victory panel
  • Fixed players being able to level-up some Strange items when playing on servers with only bots
  • Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
  • Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
  • Fixed killstreak notices being stuck on the screen when the map is changing levels
  • Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
  • Updated several backpack images to fix issues caused by mat_picmip
  • Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
  • Updated pl_upward

    • Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
    • Improved bot navigation
  • Updated cp_gorge
    • Improved bot navigation
  • Updated Mann vs. Machine
    • Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
    • Fixed Romevision hats conflicting with gatebot hats in Mannhattan
    • Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
    • Updated mvm_rottenburg
      • Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
      • Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
      • Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
    • Updated mvm_mannhattan
      • Rebalanced Empire Escalation
      • Fixed credits not always being collected when they fall into the grinder
      • Fixed a bug that allowed the gates to be captured out of order
      • Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

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