Improvements: — New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons. — Added new skills: o Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome. o Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling. o Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant. — Improved process of receiving quests from Crystals, they are more randomized now. — Improved process of hiring guards to enemy’s base province in the campaign. Their power is now scaled to your progress. — Almost all ‘Close’ buttons now have the same look. — Added tooltip for ‘Close’ button in all windows that can be opened on the strategic map through hero's circular menu. — Unit information’s window has been reworked. — Added option to create private games and choose which player to fight with in multiplayer. — Reduced game difficulty for the first three difficulty levels. — Increased initial income for the first three difficulty levels. — Added tooltip for battle result chances on the third difficulty level. — During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.
Fixed: — Province information in dead and desert lands now doesn’t show an icon of a race that possesses the province. — A bug that caused hero’s army to lose a unit without reason after the death of an enemy unit under effect of ‘Enslaved’ spell. — A bug that caused hero to become a Slug, Ogre or any other unit after using ‘Enslaved’ spell. — AI’s ability to hire guards in a besieged province. — Missing tooltip for the first building in a queue in the planned constructions’ window. — Buildings tooltip’s displaying already constructed buildings on the astral map. — ‘Resurrection’ spell not working if a unit that can use it is killed last in a battle. — A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive. — A bug that let a hero use the ‘Double Shot’ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didn’t make a move during their turn. If a move is made the skill is deactivated. — A bug that caused the game to start a tactical battle with ‘auto-battle - always’ setting turned on. — Incorrect priorities for Healer AI’s behavior. — Buildings that give access to pact with guard could show incorrect number of the pacts. — Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends. — AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign. — Heroes could get an increase in two basic characteristics instead of one during province exploration. — A hero under effect of Dragon Form and Polymorph spells didn’t have access to his spellbook. — Players could make a bet on the arena even with no gold left. — Game freeze caused by an enemy attacking player’s hero that’s besieging a province. — A bug that caused inability to refuse from a quest given to a hero. — A bug that caused allied Masters to send peace offers after every turn. — A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn. — AI sometimes missing units taken to the army from the garrison. — Unavailable ‘Library’ button in a situation when two heroes are exchanging items in a province with Library. — Inability to look at the detailed item’s information in a neutral shop and its incorrect price in the tooltip. — Bugs that caused generation of ‘square’ lakes on the tactical map. — Incorrect display of income change in the dialog window for ‘Dionium burning’ event. — A bug that caused the army to consist of trolls instead of skeletons in the event ‘The dead have risen from their graves…’ — A bug that let player equip Healer’s Staff together with normal ranged weapon thus increasing all weapon’s characteristics. — A bug that caused generation of multiple resources in some provinces. — A bug that let player equip a two-handled weapon and a shield during a fight. — Icon for the merchant district’s building in the city screen. — AI attacking player’s capital without siege. — Incorrect difficulty modifier’s calculation for gold and gems received after a fight. — A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle. — Color palette for resources area on the bottom panel of the strategic map. — Visual errors of the standard tooltip’s display. — AI sometimes buying the same primitive items. — AI constructing buildings in a province that improve the ones it already has. — Bonuses for mixed skill sets of Commander not working properly (fixed once and for all). — Tooltip for the building queue in the tutorial. — AI’s ability so send a player a message when it had already received one from him (exception for war declarations). — ‘Rain of Brimstone’ ritual not being effective against garrisons. — ‘Deadly Terror’ ritual not working properly. — ‘Polymorph’ spell bug that happened when the spell was used on the last enemy unit. The unit didn’t die in the end and his army remained on the strategic map. — Display of buildings received upon victory on your own shard after other Master’s attack. — Damage amount dealt by ‘Mass Suicide’ spell. — Finding empty caches. — A few bugs with medals received by units in battles. — Display bug of ‘You have no access to this resource’ tooltip. — Sometimes missing dialog for attack on a neutral province. — Hills sometimes looking like plain terrain on the tactical map. — ‘Start battle’ button not working during troop deployment on the arena. — A bug in the tooltip for a unit’s medal on the tactical map. — Game freeze caused by attack on the brigands’ province. — Inability to siege an enemy capital if it's under effect of ‘Deadly Terror’ ritual. — A few animation bugs of damage numbers on the tactical map. — Text scaling in the item information’s window. — Ability to buy the same item multiple times having only enough gold for one such item. — Mouse scroll for chat and player list in multiplayer. — Incorrect processing of Escape button when closing a confirmation window.