Improvements: â€” New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons. â€” Added new skills: o Petrification Immunity â€” available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome. o Entanglement Immunity â€” available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling. o Aura of Healing â€” used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant. â€” Improved process of receiving quests from Crystals, they are more randomized now. â€” Improved process of hiring guards to enemyâ€™s base province in the campaign. Their power is now scaled to your progress. â€” Almost all â€˜Closeâ€™ buttons now have the same look. â€” Added tooltip for â€˜Closeâ€™ button in all windows that can be opened on the strategic map through hero's circular menu. â€” Unit informationâ€™s window has been reworked. â€” Added option to create private games and choose which player to fight with in multiplayer. â€” Reduced game difficulty for the first three difficulty levels. â€” Increased initial income for the first three difficulty levels. â€” Added tooltip for battle result chances on the third difficulty level. â€” During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.
Fixed: â€” Province information in dead and desert lands now doesnâ€™t show an icon of a race that possesses the province. â€” A bug that caused heroâ€™s army to lose a unit without reason after the death of an enemy unit under effect of â€˜Enslavedâ€™ spell. â€” A bug that caused hero to become a Slug, Ogre or any other unit after using â€˜Enslavedâ€™ spell. â€” AIâ€™s ability to hire guards in a besieged province. â€” Missing tooltip for the first building in a queue in the planned constructionsâ€™ window. â€” Buildings tooltipâ€™s displaying already constructed buildings on the astral map. â€” â€˜Resurrectionâ€™ spell not working if a unit that can use it is killed last in a battle. â€” A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive. â€” A bug that let a hero use the â€˜Double Shotâ€™ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didnâ€™t make a move during their turn. If a move is made the skill is deactivated. â€” A bug that caused the game to start a tactical battle with â€˜auto-battle - alwaysâ€™ setting turned on. â€” Incorrect priorities for Healer AIâ€™s behavior. â€” Buildings that give access to pact with guard could show incorrect number of the pacts. â€” Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends. â€” AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign. â€” Heroes could get an increase in two basic characteristics instead of one during province exploration. â€” A hero under effect of Dragon Form and Polymorph spells didnâ€™t have access to his spellbook. â€” Players could make a bet on the arena even with no gold left. â€” Game freeze caused by an enemy attacking playerâ€™s hero thatâ€™s besieging a province. â€” A bug that caused inability to refuse from a quest given to a hero. â€” A bug that caused allied Masters to send peace offers after every turn. â€” A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn. â€” AI sometimes missing units taken to the army from the garrison. â€” Unavailable â€˜Libraryâ€™ button in a situation when two heroes are exchanging items in a province with Library. â€” Inability to look at the detailed itemâ€™s information in a neutral shop and its incorrect price in the tooltip. â€” Bugs that caused generation of â€˜squareâ€™ lakes on the tactical map. â€” Incorrect display of income change in the dialog window for â€˜Dionium burningâ€™ event. â€” A bug that caused the army to consist of trolls instead of skeletons in the event â€˜The dead have risen from their gravesâ€¦â€™ â€” A bug that let player equip Healerâ€™s Staff together with normal ranged weapon thus increasing all weaponâ€™s characteristics. â€” A bug that caused generation of multiple resources in some provinces. â€” A bug that let player equip a two-handled weapon and a shield during a fight. â€” Icon for the merchant districtâ€™s building in the city screen. â€” AI attacking playerâ€™s capital without siege. â€” Incorrect difficulty modifierâ€™s calculation for gold and gems received after a fight. â€” A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle. â€” Color palette for resources area on the bottom panel of the strategic map. â€” Visual errors of the standard tooltipâ€™s display. â€” AI sometimes buying the same primitive items. â€” AI constructing buildings in a province that improve the ones it already has. â€” Bonuses for mixed skill sets of Commander not working properly (fixed once and for all). â€” Tooltip for the building queue in the tutorial. â€” AIâ€™s ability so send a player a message when it had already received one from him (exception for war declarations). â€” â€˜Rain of Brimstoneâ€™ ritual not being effective against garrisons. â€” â€˜Deadly Terrorâ€™ ritual not working properly. â€” â€˜Polymorphâ€™ spell bug that happened when the spell was used on the last enemy unit. The unit didnâ€™t die in the end and his army remained on the strategic map. â€” Display of buildings received upon victory on your own shard after other Masterâ€™s attack. â€” Damage amount dealt by â€˜Mass Suicideâ€™ spell. â€” Finding empty caches. â€” A few bugs with medals received by units in battles. â€” Display bug of â€˜You have no access to this resourceâ€™ tooltip. â€” Sometimes missing dialog for attack on a neutral province. â€” Hills sometimes looking like plain terrain on the tactical map. â€” â€˜Start battleâ€™ button not working during troop deployment on the arena. â€” A bug in the tooltip for a unitâ€™s medal on the tactical map. â€” Game freeze caused by attack on the brigandsâ€™ province. â€” Inability to siege an enemy capital if it's under effect of â€˜Deadly Terrorâ€™ ritual. â€” A few animation bugs of damage numbers on the tactical map. â€” Text scaling in the item informationâ€™s window. â€” Ability to buy the same item multiple times having only enough gold for one such item. â€” Mouse scroll for chat and player list in multiplayer. â€” Incorrect processing of Escape button when closing a confirmation window.