General â€¢ Adjusted melee encounter animations â€¢ Various AI Improvements o Adjusted Xeno behavior to only allow for tail attacks when theyâ€™re on ceilings o Fixed an issue that could cause Xenos to walk upright on ceilings o Adjusted Lurker AI to retreat a bit after a close encounter o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter o Fixed a bug where AI would still be targetable by Xenos while incapacitated â€¢ Changed the close encounter lighting to fade out instead of abruptly turning off â€¢ Addressed an issue where player weapons would possibly continue to fire during melee encounters â€¢ Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer â€¢ Adjusted the attack angle for the Xeno tail stab to prevent stretching â€¢ Addressed an issue where Xeno gore effects would occasionally play twice â€¢ Addressed an issue with the â€˜Eat This!â€™ achievement from not being unlocked when using the double-barreled flush gun â€¢ Addressed a rare crash bug when using interactive objects â€¢ Addressed an issue where the motion tracker ping would play when you didnâ€™t have a motion tracker available â€¢ Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.
Campaign â€¢ Adjusted â€œRecruitâ€ difficulty to be easier. (Other difficulty options have not changed)
Versus â€¢ Adjusted a broken Extermination Point in Excavation â€¢ Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate â€¢ Addressed an issue that wouldnâ€™t let you select spectator cameras when joining games in progress