Game & Code & Performance: • Full controller support. The cursor can be controlled in menus with analog stick on gamepads and steering wheels. • Improved & updated controller support. (Reverse replicate for steering, new hot key options). • Added additional controller options for steering sensitivity and min/max range. • Added additional controller option for gamepads; return multiplier (front wheel return/snap back to center). • Improved Analog Sector values for more accurate gamepad control. • Instant Replays in-game. Press R to instantly see a replay of the cool move you've done. • HUD elements can now be toggled on/off in replays. • Implemented and improved free camera logic & cam collision. • Data displays are now showing properly in replays. • Tweaked Zoom in/out functions in replays for certain cameras, disabled them for cameras where it's not meant to be used. • Camera names will no longer show when replay controls are hidden. • Optimized Localization. Game now supports letters with accents. • Improved & updated font support. • Fixed an issue where Russian keyboard inputs were not showing the right characters despite setting the Language for Unicode programs. • Fixed various typos in menus, portal, car/track information and descriptions. • Optimized Media Hub. • Player can now have infinite amount of replay files in Media Hub. • Optimized Menu transitions. • Optimized GPU performance. • Optimized Memory usage. • Optimized CPU usage. • Improved patching system to shrink the patch file size in future updates. • Removed the launcher functionality in game as it's no longer relevant; the game now executes faster. • Fixed pathing issues that could occur on Win 7 and 8 when the Windows or the game was not installed in the default location. • Fixed various issues that occurred when adjusting car setup and going back to the game. • Fixed issues that could occur when rewinding/navigating a replay via its progress bar. • Fixed an issue where skidding sound could trigger while wheels are rotating. • Fixed inconsistencies with car marker positions on track layouts. • Fixed an issue where wind screen of player car could start flickering after overtaking an AI car. • Fixed issues where data display and dashboard displays were inconsistent on some of the cars. • Fixed an issue where ghost files would appear corrupt. • Apex hunt progress now shows properly in the menus. • Re-enabled Legacy Mode (Game runs in Windows XP, though not fully supported). • Fixed issues that would occur if the player had multiple controllers connected. • Prepared the game for future content. • Groundwork for future features. • Fixed various individual issues that could potentially cause crashes.
Portal & Leaderboards & Competitions: • Implemented Class based Leaderboards. • Leaderboards have been changed and improved. The look and feel of the leaderboards have changed. Filters are now presented in a more user-friendly way. • Updated & Improved the in-game browser. • Players can now subscribe to specific leaderboards, which gets added as a widget to the dashboard for quick access. • Search functionality has been improved. It is now faster. • Added summary to the sidebars to provide better and more user-friendly information about the selected leaderboard. • Added galleries for store items. Players can now see different screenshots for cars/tracks. • Fixed an issue where player avatars sometimes would appear blank in the leaderboards. • Various improvements in the backend/frontend. Art & Art Code: • Optimized motion blur and fixed various motion blur related issues on cars. • Implemented a new lighting system for better illumination. • Implemented a new car paint shader for better visuals on cars. • Implemented a new gravel/dirt shader. • Various art fixes & tweaks in Suzuka tracks Lakeview Hillclimb, Raceroom Hillclimb tracks, Bathurst, Raceroom Raceway tracks, Hockenheimring tracks, Monza tracks, Zandvoort and Portimao tracks.