A new update is now available for download. Here are the 1.0.7 patch notes:
— Added a button at the center of the quarter wheel in the city screen. When pressed, it’ll position the camera on general city view.
Fixed: — A bug that caused essential for progressing provinces appear on shards with standard conditions. — Archmage’s inability to use two spells in his first turn. — ‘Parry’ and ‘Forced March’ skills weren’t working properly in the first turn. — Game’s freeze after diplomatic capture of a province. — Event spam after hiring gargoyles. — Wrong color of information display when a province is 100% explored. — ‘Unrest’ icon will no longer be shown on the map if inhabitant’s attitude to player’s reign is positive. — An exploit involving an exchange between heroes and hiring units in besieged enemy capital’s garrison. — A bug that allowed learning spells during enemy capital’s siege. — A bug that allowed learning spells from scrolls if the Library isn't constructed. — Health indicator display at 1 HP for dragon and hydra units. — A bug that allowed summoning creatures from eggs and keeping the eggs at the same time. — Ability to summon creatures from eggs outside the garrison. — Icons of guards unavailable for hire weren’t displayed correctly. — A bug that allowed constructing planned buildings at the start of a turn during enemy capital’s siege. — Mistiming in multiplayer caused by use of summoning skills or spells. — Found ritual scrolls, guard pacts and building blueprints now won’t be displayed if hero’s inventory is full. — Player’s portrait incorrect display on the statistics screen during the tutorial. — A bug that caused wrong camera positioning in the city screen when a building from Foreign Quarter was selected. — A bug that caused recurring uprising in a captured province. — Inability to place units in a hot-seat or multiplayer battle after starting and leaving the tutorial. — Upgrades for units weren’t displaying on the strategic map after using auto-battle or ‘Illusionary Battle’ ritual. — A bug that caused the game to freeze after an enemy slug used ‘Necrophagy’ skill. — Battle continuation after victory based on morale is achieved. — Game’s freeze caused by using ‘Double Shot’ skill and enemy unit dying by the first shot arrow. — Missing screen for choosing the second specialization for a hero when he was leveled up exploring a province. — Game’s freeze caused by fighting in two battles in a row with different armies with auto-battle set to ‘On’. — Game’s freeze caused by fighting in a battle and refusing to fight in the next one with auto-battle set to ‘On’. — A nearby province was highlighted as impassable when ‘Forced March’ skill was used.