We have an update that addresses just a few bugs. Our last update appears to be working well for most folks. We were able to address some serious issues we had with save games and it sounds like that has been a success.
A bug was reported about saving a game with a phantom bomb and we fixed it. In certain situations Patterns would get corrupted when saving out of the Pattern stone. The game would soft lock if you entered key rebinding when in Tab camera mode. That has been fixed as well.
For Steam users the game will update automatically for you. If you are accessing the game via buildpatterns.com you will want to manually download the latest version.
Thank you for playing and let us know how the game is performing for you.
Cheers, The Patterns Dev team
Bug Fixes: • Fixed save games corrupted by saving with a 'phantom' bomb. • Fixed soft lock when rebinding keyboard keys when in Tab camera mode. Fixed Patterns that could in some circumstances become corrupted in the Pattern stone.
------------------------------------------------------------------------------------------------------------ Version 0.01j 2/28/2013 Hello Patterns' fans. We have an update for you.
You may recall we published a build last week with some bug fixes and a new spawn formation. This week we are following through with some additional fixes that specifically address save game stability.
We have been testing new saves and we looked at a lot of older saves from previous updates to make sure everything loads, saves and loads again just fine. We feel pretty good about the results and want to get the game back in front of you all. Let us know if those problem saves some of you were seeing are working better now.
In other news we have one new feature. You now have the ability to rebind your keyboard commands. Open the Options panel, choose the Controls Tab and select Key Rebind.
For those of you accessing the game directly from BuildPatterns.com you will want to manually download the build. If you are on Steam the update will be pushed automatically.
That's all for this update. Thank you for the feedback and on going enthusiasm for Patterns.
Cheers all, Dev
Below are the save game stability bugs we addressed: • Hangs at 27%. • More robust support for older save files created with previous versions of Patterns. • Missing geometry in worlds with multiple save is less of a problem. • Lots and lots of bombing corrupting save files. And a new feature: • Key rebinding allows you to customize the keyboard commands for your game. This can be accessed in Options under Controls.
Version 0.01i 2/14/2013 Hello Patterns fans and thank you for checking out another update for the Genesis version of Patterns.
Over the last several months since the launch of Patterns back in October we have been focusing on adding new systems, new content and new features. It has been a furious pace we set for ourselves. Check out our list of release notes on buildpatterns.com to see what all has happened in a relatively short amount of time.
While we continue to work on new stuff and grow Patterns with new features and content, we wanted to take the opportunity to work on some equally important house cleaning. It's been great to read your feedback on the game and what you have been enjoying about it. It is also valuable to hear your feedback on how we can make it better. For this update we focused on addressing much of the feedback that has bubbled up from the community and polishing some of the groundwork that has been laid. We think you'll notice the difference!
UI polish, improvements to resolution and aspect ratio support and optimization to performance (especially when using bombs regularly and when you build) are all areas we spent some time with.
Those are the big areas of improvements but we did manage to sneak in one new formation. Now it is possible to build your own Spawn point. This will enable you to determine where your character respawns to when entering the world. Build it, place it, throw your character off the edge of the world and watch your new Spawn point in action.
On a final note we are continuing to offer downloads of the game for both Mac and PC directly from BuildPatterns.com. This is in addition to our Steam delivery. Note that we don't have an auto updater for the BuildPatterns.com executable files so you will need to manually update your game as it will not happen automatically.
Performance and Optimization • Bombs ignite more quickly and with out excessive frame rate hit. • World stability around exploding bombs and saving and reloading the game are much improved. • Made the building code much more efficient so building large constructs in world should feel much better than before. • Changes to our data format resulting in much smaller save files. • Load times for new and saved files improved.
UI • Lots of UI bug fixes and polish Re-skin of UI elements Clean up to New and Save game slots In game action slots and Inventory clean up Prettied up a lot of dialogs
Graphic Settings • Added greater support for resolution settings • Added greater support for additional aspect ratios • Main menu is now in a fixed window • Addressed Issues related to game freezing at splash screen
New Formation • Added the ability for users to create their own Spawn point.
------------------------------------------------------------------------------------------------------------ Version 0.01g 1/17/2013 Hello Pattern's fans and welcome to the first update of 2013.
It is going to be a great year for Patterns and we have some great stuff in this update to get things started. Here is a highlight video.
With this update we continue to iterate on new types of explodey things. Our goal is to provide more control and functionality with the explosive devices. You can now use them to sculpt terrain and you have the ability to control the destructive characteristics. By swapping out different end caps you can direct the explosive power to be radial, directional and even flat. In addition we added some that require movement to go off and others actually take off and move on their own! Have fun experimenting with these formations.
We added a new editor we are calling the Pattern Stone. In this editor you can build things like bombs, trees or bridges. Save them to your inventory and then place them in the world at your leisure. This is a very powerful tool that will save you time and enable you to craft your own creations and save them much more easily than ever before.
To round things out we've fixed a few bugs (you can quit to the Main Menu now!), tweaked the world visuals (new clouds) and introduced a bit of wind at the higher elevations. More details can be found on the release notes.
On a final note we are continuing to offer downloads of the game for both Mac and PC directly from BuildPatterns.com. This is in addition to our Steam delivery. Note that we don't have an auto updater for the BuildPatterns.com executable files so you will need to manually update your game, as it will not happen automatically.
Thank you for playing and keep us posted on your progress and fun. Thanks all!
Video Update: http://www.youtube.com/watch?v=CCR8BLHoU6Y&list=PLiac1bezjrWJpELC-SV-qQvis0mco-3OX&index=1
New Editor • Pattern Stone- Create bridges, make bombs, build a tree and save it in the Pattern Stone. Your creations are saved to inventory where you can then place them any time as you have substances for them.
New Formations Bombs are constructed from a charge, a trigger, and a number of caps. There are three variants to most bombs: radial, directional (or conical), and flat. Some bombs are limited to the radial variant. Most bombs will explode other bombs unless the bomb is affected by physics, in which case it will be propelled instead. • Radial bombs blow up in a radius around the bomb. • Directional bombs blow up in the direction of the bombs cap. • Flat bombs blow up outward from the charge. All shapes under the flat bomb's charge should remain intact (when exploding diagonally some shapes are removed and some are left). The New Bombs (check out the release video for clues on how to make them): • Rocket Bomb- Has Physics. Activated after launch when speed falls below a threshold. • Rocket Bomb Triggered- Has physics. Launched with a plunger. Actiated after launch when speed falls below a threshold. • Rolling Bomb- Has Physics. Armed when velocity reaches a threshold. Activated when armed AND speed falls below a threshold. • Nak Bomb- Time delay explosion of Nak
Visual Updates • Clouds have been updated • Day/Night cycle tweaks • Wind effects can be seen at the higher elevations
UI • Added space in the inventory for Pattern Stone creations • Fixed Exit to Main Menu so that you can actually exit to Main Menu Refined and polished Main Menu UI for better control of your Save Games.
Welcome to Patterns update .01f. This is our sixth update since we went live with the Genesis version of Patterns! We have come a long way in a short amount of time. 2012 will be known as the year Patterns started.
For a video highlighting some of the newest additions - check this out.
With this update you will find some visual changes. You will find some new formations in the form of kilns, forges and even more and specialized explodey things.
For those of you just joining us welcome. 2013 is going to be an amazing year for Patterns. Online sharing of worlds, creatures and pets, additional formations and even multi-player are some of the big items to look out for in the coming year.
Keep those videos and comments coming. We are having a blast and hope you are as well.
Thanks for playing and check out the release notes for more details.
Cheers from the Patterns development team. Update Video:
NEW formations More explodey things that have a variety different behaviors. • Contact Bomb explodes on contact. • Time Bomb goes off after a short while. • Trigger Bomb and Plunger allows you to set it off remotely. • Ice Bomb spreads ice all over the blast radius • Proxy Bomb build it and it will go off. • Kiln and Forge that enables you to take a substance and turn it into another substance. Turn clay to brick for example.
Visual Updates • Visual updates to the sky. • New day night cycle measured by sun and moon. • An assortment of visual effects for physical substances. • New character animations.
New Build Delivery Option Added support for downloading Patterns directly from BuildPatterns.com. If you have been using Steam to get Patterns updates you can still do so. If you are new to Patterns you can choose to get the game from Steam or you can choose to download it directly here.
Welcome to update .01e. We have several exciting features to roll out to everyone this time around. We have three new planets in addition to Protoworld 2 for you to explore. You now have the ability to save as versions of these planets. And we now support saving your creations and debris in each planet. Add to that some improvements to Nak and Ice and a surprise or two around other substances and physics and this update should prove entertaining.
Here is a video with some of these highlights in action!
Check out the release notes below for more details.
NEW Planets • Added three new planets. Barren Plain- A wide open space. Red Bluff- A vertical challenge Hanging Gardens- A new worlds to explore and discover
UI • Support for Multiple Planets. • Support for Multiple Save As planet. • Support for naming your own files what you want to name them. • Time stamps with Save Files.
Physics • Your debris and free floating creations now save with the world. • Tweaks and tuning to Nak and Ice. More slide and velocity support for ice. Support for the sideways bounce. New look for Nak berries. • Added a sinking behavior to an existing substance. • New visuals for stressed constructs.
Control Updates • WASD, Arrow Keys - move your character. Use SPACE to jump and double jump. • RMB(Right Mouse Button) to rotate camera, RMB click to select shape (for rotation) • Arrow keys rotate selected shape • LMB breaks soft substances, when nothing is equipped • 1-9, or clicking on Action Bar, equips Tiles, Shapes, Patterns, and Tools • LMB places equipped Tiles, Shapes, and Patterns, or uses equipped Tools • Left Shift - pocket equipped for easy breaking • R - (try to) repeat last placement • E - Inventory • Q - Unequip • M - Building Materials • TAB - Camera Lock • Double click Tile Tool to enter Shaping Stone
Friendly Tips • Break Starene shapes to add shapes to your collection, or build them on the shaping stone. • Breaking shapes will add to your substances required to build. Break harder substances with bombs
It is update day once again. This update is version 0.01D and it is our fourth since going live with our Genesis version way back in October. Here is a short video with some of the goods in motions.
We added some cool things to play with in this build. By exploring the world you will find some new substances that provide new physical characteristics. You can place these substances, and all others for that matter, with our new tile placing tool. Paint your world with a sheen of tops tiles and further customize your creative space to your specifications.
Some UI improvements can be found in this version as well. Substances are now organized in the substance wheel. This allows you to access all the substance you collect and we cleaned up the screen space to give you more room to interact with the world.
Our physics system is now exposing a new facet to game play. Collect the new substances and place them in the world. Quickly you will see the power of slide and bounce. We can't wait to see how you all use these in your own creative projects.
For more details see the release notes for version 0.01D. Thanks for playing Patterns!
UI • Moved Substances UI from upper right to the Substance wheel. Hit "M" to access but only if you have collected substances. • Embiggened shapes in the Inventory UI and Quick Slots UI. • Shapes now rotate with mouse over in the quick slots. • General clean up and UI bug fixing. • Explodey things no longer create 'holes' and vanishing bits to the world.
World • Added the ability to place Top Tile of any substance. • Added Ice Substance. • Added Nak Substance. • Added some new visual effects.
Physics • Added new physics behavior for Ice substance. • Added new physics behavior for Nak substance.
Welcome to another update. This update is version 0.01C. We spent time evolving our UI, improved our control scheme and added something called Top Tiles to our updated world.
For a video of the updates go here.
The UI was something we needed to address in order to set ourselves up for future growth. That and the original UI just wasn't going to win any beauty contests. It is tough to add new content and other cool things to a game unless you have an inventory. Whoot! We have a proper inventory now.
The control scheme needed some love and feedback from the community helped us focus our efforts on that front. Let us know what you think.
Top Tiles will add another dimension to breaking things in the world. Think bubble wrap pleasure and you may get a sense of what I'm talking about.
The World has been updated and we added another explodey thing for you to discover and create. We modified the explodey things a bit so don't be surprised when Starene doesn't do what you expect. Try Brimstone. It is yellow and can be found strewn about the world.
Fore more details take a look at the release notes for version 0.01C . Thanks for playing Patterns!
Controls • Left Mouse Button (LMB) does all the action (building and breaking) • Right Mouse Button (RMB) moves the camera. • Tab - Switches to locked camera. • 1-10 equips Shapes based based on the corresponding quick slot • Q - Unequips an shapes in the characters paw • With nothing equipped (no shape in paw), LMB shoots beam beam breaks soft substances beam also randomly twists and scrolls shapes with 1 connection (replacing Rotate-Mode) beam also applies force to Debris. • R - Repeats last action (This was formerly mapped to Q) • E - Brings up the inventory
UI • You can no longer drag from the inventory into the world. • You can drag shapes from the inventory to your Quick Slots for easy access. • X and Y cycle the selection of an active substance. This works like 01A-01B. • Most of the rest of the UI is a reskin of 01A in the new system with new art. • The presentation of the shapes includes scaling and rotation and will make them easier to recognize.
Formations • We added a new formation. The shape is very similar to the previous explodey thing but with one piece different. • Bombs will use Brimstone, a yellow substances formerly known as Gypsum, strewn about the latest world.
World • Top Tiles have been added to the world. • Gypsum -> Brimstone (surfer crystals). • A new island mass can be found in this update.
Shaping Stone • There is a new UI for tiles • Many improvements on hinging and snapping • Added feedback based on if you have a created a shape before.
Caveats With .01c we are now displaying .01b save files in the main menu. You should be able to load your .01b save files with .01c. We have been loading ours. We have noticed some odd behavior regarding the shapes you have in .01b. Since we added an inventory in .01c it may be that all of your shapes appear properly but we have seen instances where they don't display as you would expect. That said the world and things you build in the world appear to work just fine. You just might need to recreate your shapes again in the shaping stone.
Welcome to our first scheduled update for Patterns. This is the first of many updates to come as we enjoy our journey to version 1.0. Thank you all for getting in on the fun so early in the process.
With this update the game is now officially version 0.01b. On BuildPatterns.com you can find detailed release notes and an update video. Both should provide you with a good idea of what to expect with this current build.
More power with the explodey things, an addition to your world and a bunch of bug fixes are the hi-lights.
Now that this version is in your hands we will get back to working on the next round of updates. Stay in touch and keep the videos of your creations coming.
Bugs and Tweaks: • Optimization work has been done to improve frame rate and performance when building and breaking things apart. In particular we focused on improving the manipulation of large constructs. For those who are prone to dropping entire islands (and we do enjoy those videos) results may vary. • Addressed remaining memory leaks. • Isosceles triangles are much less finicky when manipulated on the Shaping Stone. • The screen no longer goes black when manipulating shapes in the shaping stone. • The character now breaks free of structures built on the spawn point. • The character now draws correctly after respawning. • Game starts in full screen by default. • Formations (wheel and starene bomb) will now trigger on player created constructs and in other places they were not working previously. • Fallen constructs now return the correct substance count back to inventory. • You can no longer use saving and loading to build without physics. • Hint data for shapes now persists after saving. • We handle cursor focus better on machines with multiple monitors. • It is now possible to connect more that two tall antiprisms together. • Stress lines appear correctly on tall antiprisms. • The character no longer falls through the world as a result of standing on and stacking Octogonal Bi-pyramidalPrisms. • Fixed cases where a single placed cube would break apart the moment it was placed. • Hitting the shift key no longer deletes shapes as reported in certain circumstances.
Updated world, Protoworld2: • We added another island space to the existing world. This space includes a few more things to discover and a good challenge to overcome in getting there. • The addition to the world uses multiple "master" constructs; meaning the new islands are actually floating. Unsinkable?...time will tell.
One caveat: In version 0.01b we updated ProtoWorld (0.01a worlds) with ProtoWorld2. When you launch 0.01b you should expect to only see ProtoWorld 2 (the updated world for 0.01b) when loading a "New Game". This should and will bring up some valid questions. Can I go back and load my ProtoWorld? Is it backed up? How can it be accessed? The answers are yes, yes and read further. Some background and insight. Our UI is a first pass built to support our Genesis goals. The ability to load and track multiple worlds at this point is non existent functionality in our current scheme. That stinks but we are actively working on a UI scheme that solves this problem, and others, and sets us up for future improvements and updates. More on that later. In the meantime both 0.01b and 0.01a save files are found side by side. Mac location \\Library\caches\FreeRange\Patterns Win Location C:\Users\...[USER NAME HERE]...\AppData\LocalLow\FreeRange\Patterns\SAVEDATA\ 0.01b save games are identified with a "2" appended at the end of "ProtoWorld". You can load 0.01a files simply by adding a "2" at the end of each "ProtoWorld" file. For example, the file "data_ProtoWorld_0" is from 0.01a. Rename the file to "data_ProtoWorld2_0" in order for 0.01b to recognize the file. You will need to do this with each of the generated save files. The files to modify are as follows. • character_ProtoWorld_0 • data_ProtoWorld_0 • inventory_ProtoWorld_0 • patterns_ProtoWorld_0 • shapes_ProtoWorld_0 That is how you can enable save files from previous version to load with 0.01B. We all look forward to the day when you don't have to jump through so many hoops. A final word to the wise, any time you mess with save files that are special to you make sure you back them up first.
We are happy to announce that the Genesis of Patterns is available. Thank you everyone who have purchased the game and have started playing.
As you know we are just getting started. Our plan is to deliver regular updates to Patterns. In the coming weeks and months we will introduce new features, fix bugs, read customer feedback, add more features and probably fix a few more bugs. Not necessarily in that order but I think you get the idea. You will see and experience a game growing and evolving over time. It should be a fun and exciting ride for all of us.
We have plans for some cool stuff. We will continue to tune and enhance the role of physics in the game. There are some emergent constructs (have you built a wheel or exploded a Nak tree yet?) in the game already. We are planning for more of that sort of thing.
Providing more powerful building capabilities is a goal we have. Enabling users to share and explore each other's worlds and creations is on our roadmap. We want to consider just how we can evolve our character's 2d state of mind. More substances and things you can do with them and much more.
Add to all of that a mix of cool ideas plucked from the community, a healthy dose of excitable whimsy from our dev team and a commitment to deliver a creative shared space and you have a recipe for fun.
Release notes: • A hand crafted world of substances and shapes. • Explore, discover and bust apart a world in a pure sandbox environment. • Shaping Stone workbench that enables you to craft and discover shapes. • 8 collectible substances. Clay Bonestone Starene Nak Limewood Coralwood Jasper Gypsum • Emergent objects that explode or roll. • Simulated physics, gravity and tensile strength that plays upon substances and your creations. • 3 Save slots. • Building tools that include shape repeating and shape rotation. • Two camera modes for building and exploring. • A controllable character with Jump and Walk capabilities. • 3 different quality settings to accommodate a variety of system specs. • Full screen and windowed mode support. • Windows and Mac version. • Public access to bug reporting. https://community.buildpatterns.com/patterns