Български (ブルガリア語) čeština (チェコ語) Dansk (デンマーク語) Nederlands (オランダ語) English Suomi (フィンランド語) Français (フランス語) Ελληνικά (ギリシャ語) Deutsch (ドイツ語) Magyar (ハンガリー語) Italiano (イタリア語) 한국어 (韓国語) Norsk (ノルウェー語) Polski (ポーランド語) Português (ポルトガル語) Português-Brasil (ブラジルポルトガル語) Русский (ロシア語) Română (ルーマニア語) 简体中文 (簡体字中国語) Español (スペイン語) Svenska (スウェーデン語) 繁體中文 (繁体字中国語) ไทย (タイ語) Türkçe (トルコ語) Українська (ウクライナ語) 翻訳ボランティア募集中！
As you all might know, being dead does not mean being unable to die again. What happens when you die twice? Nobody knows, but everyone is fairly certain that an after-afterlife is utter rubbish and an absurd fairytale. What is certain is that being lost in Niflheim, the land of the dead, is inconvenient.
After some tiring, yet enjoyable, days of commandeering an unwilling workforce, Jólnir - the Crimson King - decided to take the day off. While lounging in his recliner by the fireplace, he fell into the world of dreams. After a rather unpleasant awakening he found himself in a very dangerous place - at the blunt end of a very large club.
Deep under Castle Aldrheim lies Grimnir’s laboratory, a secret long kept from all Wizards of the order. A crazy-random happenstance during recent “cellar activity” has caused the wizards to discover this long lost lab and all its horrors! Fight against 16 waves of monstrous foes on an all new map.
Behind every missing wizard, behind every village pillaged by goblins, behind every bad happening in Midgård, there may or may not be a villainous mastermind behind it all. Unbeknownst to many, there is a dark underworld in Midgård, home to all sorts of evil personalities and organizations.
The Peculiar Gadgets Item Pack offers a wide array of weird weapons and utility gear, rare items created by the craziest, most white-haired smiths and mechanics in all of Midgård. Some were intended for the good of others, while others were designed for the (more or less) total destruction of all kinds of foes.
Many interesting old trinkets and relics, passed down through the generations from the ancient times, await discovery in the huge dusty attic of Castle Aldrheim. Scattered amidst piles of junk, between the cushions of dusty old furniture or packed in old wooden moving crates, lies powerful magickal equipment ripe for the taking. Results may vary.
Magicka: The Other Side of the Coin lets players experience a completely new take on the Magicka universe. Take the role of Alucart the Vampire and his Necromancers to fight against the forces of good. Your mission is to thwart Vlad’s attempt to unite the humans, the dwarves and the elves.
Christmas comes early this year so get into the right holiday spirit. Spread some love, cook some food, get those presents in time this year and make sure you share with your friends. Key Features: For use in the Challenge and Versus modes only. Freeze Ray - In case that pesty global warming is trying to ruin your Christmas.
The "Wizard's Survival Kit" allows you to equip the following items for your character: Wizard's Hat (item) - No wizard of note would ever be seen outdoors without one of these pointy hats. Sharp Sword (item) - The instruction reads “stick them with the pointy end”. Good to have in a pinch.
Left for dead, your party is faced with the terrible hordes of the undead and some of their friends. This challenge contains a large area for the players to move around and plenty of room for the hordes to really spread out and surround you. If you like splashing around in murky waters trying to dismember zombies, this is the challenge for you.
The old watchtower was once used to get a proper view over Midgard but now Wizards have claimed it to settle disputes slightly less petty than the once settled in Aldrheim’s old Training Grounds. This is indeed an epic location for duels and how the wizards get up there in the first place, no one knows.
No, not that kind of party. Lately Castle Aldrheim produced these robes for wizards who like to travel in a group. Whether they quest, grind raid or duel in the arenas, these robes are sure to give the group an edge. Only a wizard that trusts his “friends” would bring a Party Robe to a duel.
You have played the game – now read the book to find out how it all began. The Wizards of Midgård channel the Eight Elements to perform astounding (and often destructive) feats of Magick. They are sworn to use their powers for good, never for evil – and only occasionally for the sheer fun of blowing things up.