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Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.
An original production from Wevr in partnership with MWM and Golem Creations that
offers a unique opportunity to explore an enchanted VR world created
by Jon Favreau in collaboration with Jake Rowell.
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This project was one where I felt like there had to be a lot of room for exploration. It wasn’t one where I wanted to know where we were going when we started.
The appeal is to have somebody who is not a gamer and never had a VR experience, be able to enjoy this without feeling that they need to have a certain skillset, but we also don’t want it to be passive cinematic experience where people just sit and enjoy it like a ride. It needs to be something where you engage in the way that you would in life. It should feel like you’re developing a relationship with these characters.
- Jon Favreau, Creator
Just like with people, the first level of connection with our character are the eyes.
We spent a lot of time discussing the ideas of lucid dreaming, enchanted moments, having a storybook feel, and how can we capture these moments in VR. The scale of the forest, the leaves blowing just the right way with the right sound all help to create the correct mood for the player. The physics are slightly stylized, and we included features like touching the grass to release the fireflies. It’s a heightened sense of things, enough to feel like you’re in a dream.
- Jake Rowell, VR Director
Gnomes & Goblins immediately delivers on the promise of virtual reality and full immersion.
You go someplace else and you feel like you belong.
We developed an experience that starts out as a guided journey and unfolds into an open world exploration and collection game.
- Neville Spiteri, Executive Producer / Wevr CEO
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