Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
User reviews: Very Positive (8,985 reviews)
Release Date: Jun 14, 2011

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Buy Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

 

Recommended By Curators

"A f2p Diablo styled mmo, where you take on waves of enemies, complete missions, and upgrade your knight. Not exactly for everyone, but fun nonetheless."

Recent updates View all (134)

October 22

The Harvest Festival: Dark, Like Your Heart



Knights,

It's time.

The Dark Harvest Festival returns to Cradle, and with it the mischievous Punkin King and his gourdlings!

You can find the Punkin King in the daily prestige mission, The Dark Harvest. He may also "punk" you at random in the Clockworks. Be on your guard! Collect candy tokens, then trade with Maskwell in Haven Town Square for:

  • Frankenzom masks
  • Spookat masks
  • Phantom masks
  • Scarab masks (new!)
  • Harvest Prize Boxes
Should you find yourself in possession of a new crafting material, a visit to the Mysterious Alchemy Machine may be in order.

In addition, we have a special assignment: please investigate the rumors of a new type of gourdling. Initial reports suggest they ride mounts into battle. It's all very grim...

More about the Dark Harvest Festival, including Harvest Prize Box contents can be found here. This year, it runs through November 2, 2014. Your candy tokens and Maskwell will stick around through November 10, 2014.


24 comments Read more

October 16

The Purrfect Disguise

Knights,



As we ramp up to the spookiest portion of the year on Cradle, we've got new costumes and accessories on offer in the Katastrophe Returns Prize Box through October 28, 2014. They include:

Kat Suits

  • Feral
  • Primal
  • Wild
  • Savage
Seraphynx themed accessories
  • Seraph'tenna
  • Dazzling Gem
  • Dread Seal

The box also contains shadow items, assorted wings, cat tails, and more. Prowl over here for the full list and breakdown!

NOTE: Stay tuned for Cradle's traditional autumnal events coming later in the season! The annual Spiral Knights Pumpkin Carving Contest is open for entries now through October 29, 2014, if you're up for the challenge...

45 comments Read more

Steam Trading

This game participates in Steam Trading
Items from this game are tradable and can be viewed in your inventory on your Steam Community Profile.

About This Game

Band together and fight to the Core!
Spiral Knights is a cooperative adventure in a persistent world with a focus on instant, fast-paced action. Arm yourself and join the ranks of the Spiral Knights; stranded on an alien world, they must explore the ever-changing Clockworks beneath its surface in hopes of reaching its mysterious Core.

Key Features

Co-operative Exploration
  • The Clockworks offer challenges that are best tackled with friends.
  • Fight monsters, solve puzzles and discover treasures together!
Instant Action
  • Go from login to a multiplayer adventure in less than a minute.
Ever-changing World
  • The Clockworks cycle levels to explore in real time. Every moment of every day changes the world.
Create an Arsenal
  • There are hundreds of unique weapons and gear to discover and alchemize.
Form Powerful Guilds
  • Guild alliances allow greater influence over the world. Amass powerful minerals to transform the Clockworks!
Free to Play!
  • Spiral Knights is free to play, no subscription is required to enjoy everything the game has to offer.

Special Offer:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Receive a free Spiral Knights-themed Team Fortress 2 hat by unlocking an achievement in Spiral Knights!
    To receive the free TF2 hat, players must reach the first Clockwork Terminal from any gate in the Haven Arcade and unlock the 'Mission Accomplished' achievement. (Players who've already unlocked it will also receive the hat.)

System Requirements

PC
Mac
    • OS: Windows XP, Vista or 7
    • Processor: 1.3ghz processor
    • Memory: 512MB for Windows XP or 1GB for Windows Vista/7
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI Radeon 8500. Latest video driver.
    • Display: 1024x600
    • DirectX®:
    • Hard Drive: 700MB
    • Java: Version 1.6
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: 1.3ghz processor
    • Memory: 1GB
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI 8500. Latest video driver.
    • Display: 1024x600
    • Hard Drive: 700MB
    • Java: Version 1.6
Helpful customer reviews
39 of 43 people (91%) found this review helpful
4,347.4 hrs on record
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game. It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews. A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega. The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall. Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level. In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was excited and hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like Paint.net or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about: The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers, and damage. Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed, it's still the same today! And there are no signs that they care about this, or to be more exact, the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious, that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left, which think the current situation is perfectly okay and everything is great. Which is another problem: While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last: In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "we require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it. Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.

Thanks for reading!
Posted: October 11
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6 of 7 people (86%) found this review helpful
2.6 hrs on record
This is a very interesting multiplayer game yet you are limited by energy and your internet connection. I am not sure if it is my internet or not, but my player tend to slide around to random places. I won't press anything and he will go flying (not literally) around the screen. To tell you the truth it is quite annoying. Also energy is so hard to get on this game without paying, sometimes it is not even worth playing the game.
All in All a good game, but it has serious limitations.
Posted: October 23
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7 of 9 people (78%) found this review helpful
40.7 hrs on record
On the outside, Spiral Knights comes across as some kind of childs Diablo. It starts out fun but soon becomes sadistic. The developers seem to have attempted to create an A-RPG that sticks out from others. Upon doing so though, they left out some important qaulities, whilst also ruining the ones they kept. The game is very unrewarding and requires more grinding than even the most hardcore of MMO's. I suspect they thought by doing so, it would encourage more microtransactions. Clearly that's not the case judging by the low player base. The game had a lot of potential but ultimately becomes a repetative chore early on. 55/100
Posted: September 27
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5 of 7 people (71%) found this review helpful
122.1 hrs on record
This game Plays like Zelda, but is pretty good at it. When im not Spending Time Backstabin People in TF2, I play this game, and its a good stress reliever! I'm happy on how the game was. Sadly, from what i can hear, The End does not hold much, and Updates that are not cosmetics are rare now. SO! I suggest you play if your farly new.
Posted: October 16
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7 of 11 people (64%) found this review helpful
21.8 hrs on record
Fun and addictive game when played with friends. I'd say this game is worth to play if you've never played it before. The good thing about this game is that it's completely free.
Posted: October 11
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12 of 21 people (57%) found this review helpful
604.3 hrs on record
As much as I love this game, and continue to play it, I do not reccomend that others play it. The game is nice sure, but it takes too long to progress, and many people (some of my friends included) are turned off this game because of the dismal rewards for completing anything in Spiral Knights. There has been no communication to players about any upcoming updates from the developers (last major update was twelve months ago) and it seems any updates now are just for cosmetic pay boxes, not gauranteed to give you anything worth your money, not to mention the gamebreaker gun recently added in a 'prize' box.

In short, this game would be better if they removed a few features, tweaked the Player Vs Player, released new content more frequently and made it easier for new comers to get geared up.
Posted: October 11
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3 of 4 people (75%) found this review helpful
235.2 hrs on record
Spiral Knights is a game with massive potential that the developers can't seem to act on. The only promise of new content right now is a gunner update that never seems to arrive, and it's unlikely it will change anything.

Weapon and game balance issues are just the beginning of Spiral Knight's problems. Spiral Knights has a severe lack of content. This is partially disguised by the fact that you will have to grind for hours, days, and even weeks just to get some decent gear (or just pay up, of course, what did you think "free-to-play" meant?).

The developers have a horrible habit of releasing cosmetics and rehashing old events. There are a few events that offer a few non-cosmetic items, and these return semi-periodically to drag experienced players back into the game.

As I said, the grinding in Spiral Knights is severe. The game starts off slowly, but that's nothing compared to the late-game. To make one good item, you have to get 3 orbs (whether that be through payment or by actually playing the game, and neither option is efficient), make a low-tier item, use it for a while, then get 3 more orbs (that are much harder to get), use the new resulting item for a much longer while, then get another 3 orbs (which are actually much easier to get, thanks to excellent game-balance), then you will finally have one item out of a set of multiple items. It can take a few days to get just one item. Getting a useful amount of items is just plain painful. Or you can give the developers your money. Either way works, right?

I might be willing to forgive the grinding if the gameplay fully made up for it. It does not. It's fun at its core, but extremely repetitive and unbalanced. There are a few enemy types, and each type only has a handful of enemies. The fiend type is stupidly OP, and the beast type is stupidly UP.

And as for level balance, it's not much better. Almost any Spiral Knights player will shiver at the word "compound." Levels are somewhat randomized, meaning the room layouts and status debuff types are different. The debuffs and enemy types just change what kind of armor and weapons you'll use (making grinding all the more necessary in order to get a variety of items), and while room layous are differed, the rooms remain the same. Some rooms are more rare than others, and sometimes rooms won't appear at all, but all in all, you'll really start to notice how similar all levels seem once you've played for a while. Not to mention there are plenty of levels that aren't even randomized. Considering the boss levels (the levels you're most likely to grind, because they have the best loot) fall into this category, that means the game becomes very, very repetitive.

As for end content, the game has very little. For a considerable fee, you can get one try at fighting an end-game boss. The only real way to prepare for these bosses is to bring friends (going on your own is pretty much suicide), and wear a certain type of armor. As if that's not enough, you'll have to beat them multiple times to get certain gear. Oh yeah, did I mention the end-game bosses are just rehashes of the game's other bosses? Well, they are. And this isn't a Terraria-style rehashing, where they actually feel and play differently.

If I do have to give some points to the game, it's for music, art, and guilds. The game has some pretty good music. Unfortunately, you'll be hearing it for extended periods of time. As for art, the developers are constantly adding cosmetics instead of actual content, so you know they have to be at least somewhat good in that field. As for guilds, Spiral Knights allows you to very conveniently meet other players and play with friends in the form of guilds. Of course, making a guild costs in-game points, but once you get past that, they're pretty good. You can even colaborate with your guild to make and decorate your own guild-hall, and visit other guild's halls.

Overall, I can't recommend Spiral Knights. I feel like the developers don't know what they're doing. They try to use grinding as a source of money, but that just ends up pushing away potential new players (as if the slow start of the game wasn't enough). The game needs content badly, and it's just not getting it. If there's one thing that really kills the game, it's the grinding. A lot of the items and weapons in the game are founded on some unique ideas, but they take way too long to get, and the balancing is just bad. At its core, Spiral Knights is made from good ideas, and it could be fun, but it simply won't realize its full potential.

TL;DR don't play, definitely don't pay
Posted: October 11
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5 of 8 people (63%) found this review helpful
90.7 hrs on record
Spiral Knights, where to begin? I knew about the game since about launch, at first I didn't like the game, it wasen't my taste of gaming back then. For the past 2 years of playing it off and on, I decided to really give the game a shot, and it's all worth it now.

A small community, a humble one that is, exploring the Clockworks, defeating monsters and bosses, one mission at a time. This by game by far takes the cake. I'm going to be 90 hours into the game pretty shortly, and im still having fun with the game. Upgrading your armour and weapons actually make you feel like you accomplised something, becasue earning the materials for upgrades takes a while, but at the end, it's worth every second of it.

Joined a very friendly guild, and made new friends :-) I really hope this game has more updates in the future and most important of all, new content!
Posted: October 10
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2 of 3 people (67%) found this review helpful
319.3 hrs on record
Been playing this game ever since it came out. Loved it eversince. From its amazing art to is breathtaking background. You'll definately love this game. I recommened this game for MMORPG players alike.
Posted: September 26
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2 of 3 people (67%) found this review helpful
40.1 hrs on record
Really really fun dungeon crawler looking swordy shooty game, fun with friends
Posted: September 30
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2 of 3 people (67%) found this review helpful
72.6 hrs on record
(played spiral knight when kid) When i start the game and hear the start music - Oh that feelings :) i recommend this game to everyone who want to have some good reminds when old. and i recommend to to them who like RPG or multiplayer games. but if u are a kid download this and when u will be older everything of ur items are saved and u will cry when u play the game. :) so much feelings (if u are not interresed in the trailers then dont care about them becouse they are very old and now comes the new uppdates so get a friend start the game and enjoy.
Posted: September 27
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2 of 3 people (67%) found this review helpful
46.1 hrs on record
Awesome game, perfect for long winter nights. Graphics are pretty. Gameplay, and avialability of items like alchemy orbs might be pretty hard, so the game needs a lot of grinding to proceed.

Not going to speak about soundtrack. 11/10.
Posted: September 28
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2 of 3 people (67%) found this review helpful
779.3 hrs on record
At first the game seems alright. It's heavily pay-to-win, but, that bit's rather negligible (so long as you never encounter any other players) As you get further in the game, it gets rather ridiculous. Rank-based missions start off simple. One unique/generic level, then advance two one generic and one unique level (if not two generic), and then two generic and one unique (or just three basic, unoriginal stages that you could find elsewhere). The tutorials are fine and dandy, but the lack of continuity in it is a little irritating. The game decides to explain certain monsters on certain difficulties *after* you've already encountered them, which is pretty hecked up in its own right, when they could've easily optimized the mission's levels to not contain something you haven't been taught to understand. Alas, it's straightforward genericstages.
I haven't invested in it very much, but PvP seems to heavily rely less on survivability, and more on how much damage you can dish out in one life. Thick armor's given up for combat buffs, and a certain popular weapon-set seems to be one that you can't get without a ridiculous mass of crowns or persistence in a specific set of days.
Posted: October 8
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2 of 3 people (67%) found this review helpful
13.6 hrs on record
They absolutely refuse to add Linux support. Not sure why, it can run, they just don't seem to want to do the steam integration. So I can't use my steam-account based characters.

Unfortunate.
Posted: October 12
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2 of 3 people (67%) found this review helpful
12.2 hrs on record
Spiral Knights is a dungeon crawler MMO where the levels are somewhat randomized. This game is very good for smaller kids but suits all ages in my opinion. The community that I have witnessed is actually pretty good and people are somtimes willing to help out. there is a downside though-paywalls. This game BEGS you to buy stuff that is overpowered and cost ridiculous amounts of money so watch out and make sure your kids don't get ahold of your credit or debut card. Other than that this game is truely amazing and you don't need money to get good on it. My rating is 9/10
Posted: October 18
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
This game is my lil` biscuit
Posted: October 14
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3 of 5 people (60%) found this review helpful
70.1 hrs on record
repetitive
Posted: October 12
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4 of 7 people (57%) found this review helpful
1,266.3 hrs on record
When It was released on steam it was great game with fair f2p model - Each day you had 100 energy that regenerated to spend on elevators, crafting and other, this energy could have been used as additional part for more costly crafting recipes or you could buy weapon/trinket slots by using all of it and adding some CE energy. Only thing that they were selling in ingame store was CE(stackable energy) which was really fair for all players, because free players could just buy CE off "p2p" players for ingame currency and was not really breaking game as you could only upgrade your gear by playing the game.

Like 2-3 months later they added feature to increase/descrease ratio at which CE is sold for crowns what messed up game economy.
100 CE - 2500 Crowns
went to
100 CE - 5000 Crowns
then
100 CE - 7000 Crowns
and later to
100 CE - 9000 Crowns
and at last to
100 CE FOR 11500 Crowns

While having the same drop tables on monsters and having the same elevator tier 2 and 3 rewards as before it made game a grindfest with 2 options only: arena gate on tier 3 runs or Lord Vanaduke runs over and over.

The another bright idea came to their minds and they added fortune wheel at the end of every map and Lock Boxes which needs keys to be opened ofcourse. Everything would be fine if they made it like Team Fortress did, but no they decided to have all things in one lock box making it insane RNG what you could get from it.

Then they added paid mission pack and hardcore floors that were sold for real money.

And finally if that is not enough of mess what they did to this game, they decided to:

- Remove rechargable 100 energy, because it was free

- Remove all elevator costs, so you can gind endlessly and "work" for them

- Remove friendly rerives at cost of half of your health what was original teamplay aspect of the game and change it to CE bought rerives to make more money

- Remove shared drops so everyone has to collect their own from map, also it made solo runs having no adventages over zerg 5* runs

- Remove old weapon lvl up system and change it to every time you heat up your weapon you have to gamble your lvl up or have insane amount of items (that you buy for huge amount of CE or you grind endlessly) needed to do 100% lvlup chance

- Add pets that you feed with real money basically and which destroyed gates crystal system as none is using crystals to fill gates(change floors types), but to make pets food and screw other players with insane prices

- Add 5* reskinned weapons to lock boxes and Auction House, what made game just pay to win, especially in pvp

So yeah if you are asking if this game is any good still, then the answer is NO. There is alot of better f2p titles that are not a "MILK COW" game, but are balancing f2p/p2p very well. But CUTE GRAPHICS, No! Stay away! Shoo!
Posted: October 8
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4 of 7 people (57%) found this review helpful
2.0 hrs on record
Paywalls everywhere, unless you're ready to drop cash on this game AND grind your life away regardless, don't even bother.
Posted: October 7
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4 of 7 people (57%) found this review helpful
33.8 hrs on record
a good game
Posted: October 1
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