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Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
Release Date: Jun 14, 2011
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Play Spiral Knights

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Buy Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

$39.99

Recent updates View all (125)

Mix It Up!

August 27th, 2014



Hail, knights!

Cradle's most famous chef, Biscotti, has struck a deal with Kozma, Spiral Quartermaster, to issue a new round of Battle Chef items! These are:

  • Battle Chef Coats (pink, yellow, and purple)
  • Battle Chef Hats (pink, yellow, purple)
  • Overcharged Mixmaster
  • Power Mitt
As you might have guessed, Overcharged Mixmaster and Power Mitt were originally developed for missions of a culinary nature. Rest assured, Spiral HQ has confirmed them to be suitable for a wide variety of military applications. They are best used as handgun and shield, respectively.

Along with these Confection Prize Box items, you may also find:
  • 3-5 confetti
  • 2 random sprite food
  • Sprinkle Aura
These will be available to interested knights through September 9, 2014! Get the full details right here.

34 comments Read more

Gremlins and You

August 13th, 2014



MEMORANDUM

TO: All Knights

FROM: Spiral HQ

SUBJECT: Gremlins and You

Knights, our intel on Gremlins is sparse at best. Because these creatures tend to attack on sight, getting close to them will never be easy. And yet, we must do better; Gremlins are deeply connected to the Clockworks and by extension, to Cradle's mysteries.

We are therefore implementing a voluntary program, OPERATION THWACK, in an attempt to pry into the Gremlin mind. To interested knights, we are supplying various items of Gremlin make:

  • Gremlin Suits
  • Gremlin Helmets
  • Gremlin Goggles
  • Drakon Pods: Drakon comes disguised as a Gun Puppy
In addition, you may also receive a Gremlin Disguise (these disintegrate after 30 days because of plausible deniability reasons).

These items will be available in the Gremlin Prize Box through August 26, 2014. All details can be found here.

SUMMARY: Become the enemy. Behave as a Gremlin behaves, fight as a Gremlin fights, smell as a Gremlin smells. Then report your findings to Spiral HQ, preferably after bathing.

P.S. Sneezing while wearing a Gremlin mask is contraindicated.

63 comments Read more

Steam Trading

This game participates in Steam Trading
Items from this game are tradable and can be viewed in your inventory on your Steam Community Profile.

About the Game

Band together and fight to the Core!
Spiral Knights is a cooperative adventure in a persistent world with a focus on instant, fast-paced action. Arm yourself and join the ranks of the Spiral Knights; stranded on an alien world, they must explore the ever-changing Clockworks beneath its surface in hopes of reaching its mysterious Core.

Key Features

Co-operative Exploration
  • The Clockworks offer challenges that are best tackled with friends.
  • Fight monsters, solve puzzles and discover treasures together!
Instant Action
  • Go from login to a multiplayer adventure in less than a minute.
Ever-changing World
  • The Clockworks cycle levels to explore in real time. Every moment of every day changes the world.
Create an Arsenal
  • There are hundreds of unique weapons and gear to discover and alchemize.
Form Powerful Guilds
  • Guild alliances allow greater influence over the world. Amass powerful minerals to transform the Clockworks!
Free to Play!
  • Spiral Knights is free to play, no subscription is required to enjoy everything the game has to offer.

Special Offer:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Receive a free Spiral Knights-themed Team Fortress 2 hat by unlocking an achievement in Spiral Knights!
    To receive the free TF2 hat, players must reach the first Clockwork Terminal from any gate in the Haven Arcade and unlock the 'Mission Accomplished' achievement. (Players who've already unlocked it will also receive the hat.)

PC System Requirements

    • OS: Windows XP, Vista or 7
    • Processor: 1.3ghz processor
    • Memory: 512MB for Windows XP or 1GB for Windows Vista/7
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI Radeon 8500. Latest video driver.
    • Display: 1024x600
    • DirectX®:
    • Hard Drive: 700MB
    • Java: Version 1.6

Mac System Requirements

    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: 1.3ghz processor
    • Memory: 1GB
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI 8500. Latest video driver.
    • Display: 1024x600
    • Hard Drive: 700MB
    • Java: Version 1.6
Helpful customer reviews
84 of 100 people (84%) found this review helpful
2 products in account
1 review
4,205.8 hrs on record
This game has a multitude of things to do. The storyline and environment are very unique and interesting. Also with many things to do even after you reach “end game” of the storyline. New content is added quite often though, expansions to the game it's self are rare, they do happen. Overall this game has been quite a lot of fun for me through the years of play and I think it will continue to be so for me. Some people however do a lot of complaining (even me sometimes) about how the game needs to expand in many different ways of functioning content of the players instead of cosmetic, but I think this game has actually stayed fairly true to the origin of being an "arcade game" type and has kept that in mind when add-in’s have happened. This is not a game to run around in open and endless fields, fighting monsters at random locations, but actual arcade play where we have different levels or "depths" as they're called with mostly set setups, though still with a very large variety of monsters and types of depths through the game to experience many new things and keep the game entertaining. I think as long as you can keep that in mind this game can be endless fun and just down right enjoyable for it's uniqueness.
Posted: March 26th, 2014
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42 of 53 people (79%) found this review helpful
340 products in account
9 reviews
46.3 hrs on record
Aside from being a game filled with hazardous paywalls (which can be easily averted), and other nasties with the ingame economy, I really don't see why this title gets so much flak from the community.

Solid Multiplayer RPG, four man dungeon crawling. Wearing armor and items while you complete levels allows you to gain EXP (Known as Heat) to further level the items to a maximum of level 10. From there you can transmute and pick different branches that you want to evolve your weapon for a cost of in-game currency.

The game used to employ a revive system where you would share your HP to revive them, and uses now items known as Spark of Life. The game used to be much more limited in terms of how much you could play per day, your Knight would store "Mist Energy" in their armor as time passes, and you could use this energy to power the Elevators (which help you advance to lower dungeons in the specific dungeon series).

The dungeons in general are randomly generated based on user contributions to that specific elevator, by adding different crystals (which you can find in almost every level), you may influence how the next dungeon will be generated. I believe it is a nice addition to the randomness of the stages, and it forces you to be prepared for the dungeons you go into.

The netcode is rather solid, I have not had many problems with my connection and playing the game, aside from the occasional lag spike between other players.

The themes and atmosphere are well designed, and the music compliments said environments.

All in all I would very much reccomend this game to my friends and family, even though my opinion may be unpopular.
Posted: June 20th, 2014
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22 of 24 people (92%) found this review helpful
54 products in account
8 reviews
383.3 hrs on record
A puzzle-based, RPG, PVE/PVP, dungeon crawling game. Ever since the F2P update where you can actually find and work for items for free rather than pay energy to do literally everything, the game is now 100x better. Plenty of weapons, plenty of events (often prize box events though), plenty of customization, plenty of costumes. The PVE is probably one of the better Co-op PVE's out there, let alone it being free to play. However, it can be frusturating to farm for orbs to get weapons. If you get past that and do the missions given to you, it isn't a big deal. The market as well is completely capitalism based, so finding good deals can be tough unless you try your luck on auctioning. If you are outbid, you are refunded.

I've been playing this the day it came out on steam, stopped because of the P2W ♥♥♥♥, but came back again to this lovely update. Give it a shot, but get a friend why don't you.
Posted: March 28th, 2014
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19 of 22 people (86%) found this review helpful
202 products in account
2 reviews
1,981.6 hrs on record
I played this instead of watching the world cup final.
Posted: August 13th, 2014
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12 of 17 people (71%) found this review helpful
73 products in account
2 reviews
1,573.5 hrs on record
Spiral Knights seems great, but lacks in plenty of places

Spiral Knights is an alright MMO, alright for free at least. It's definitely worth a try, seeing as how the initial pricetag is agreeable. For me, however, it's more of a social platform than a real kind of game. Allow me to explain as to why I see it as I do.

Part 1: The Gear

Spiral Knight's selection of equippable gear is quite wide at first glance, there are plenty of different resistances and weaknesses to all kinds of armor, all of which can be interchanged at a moment's notice, but the variety is wasted upon especially superior gear that provides a kind of range that none other can provide. For example, if you were to choose between say, a Seraphic set or a Wolver set, the seraphic would give a damage buff equal to that of the wolver. However, the Wolver set gives a universal buff to swords, meaning that it does what the seraphic does, but can go beyond that, as well. It's armors like those that begin to break down the options available through common sense and unfair stats. Why anyone would go with an armor so selective versus an armor completely open-ended is beyond me, and most likely anyone else.
An even better case is when it comes to early-game bombers and bombers overall. Bombs themselves are fairly underpowered items when working up, so it's more likely people go Gunner or Swordsman, for better attack and whatnot. Bombers overall that strictly follow the bomber line can choose the Mad Bomber Gear, giving them amazing stats for bombs, but horrible defense. There's another armor that does this, surprisingly, but, get this, it does it for EVERY WEAPON. Whoever decided that was a good idea must've thought pretty lowly of bombers, as it completely voids the Mad Bomber gear, allowing for sidearms and whatnot to be used in conjunction with bombs. All in all, the gear doesn't stop there, and most likely won't as the game progresses.

Part 2: Updates

You'd think with the previously mentioned, they'd begin working on balancing armors and fixing things up, right? Hah, no. You want some costumes? Here's a few hundred. You want some reskins? Here's a box of 'em, have fun. Balancing the game is about as much of a lie as Santa. As while it's not real content, some people still love ripping open the new boxes and slapping whatever colorful paper that was inside right onto their character. I can understand dishing out some cash for a thing to make you look snazzy, but why feed a company more money when their game's pretty darn broken? I understand wanting to make the most out of the overpowered gear, but seeing one team of adventurers run into a dungeon all brandishing the same kind of gear is boring, stale, and just sad. There is no unique quality among players, no matter what little accessory they slap onto their armor, it's still the same cookie-cutter formula. I had more fun running into a dungeon with some close friends of whom we all chose oddjob gear, it was complex, it was different, it was confusing, and most of all, it was fun. Don't even begin on promised "updates" that hold new gear, as they delay for as long as they can. I'd get more in-depth with it, but I'll have to get back to you on that one. (Pun intended.)

Part 3: The Monotony

So say you've finished the endgame, you've beat Vanaduke, heated your gear as far as you please, and have successfully reached the coveted rank of Vanguard. What's left? Apparently not much, if you don't have a guild, some good Spiral Knights friends, or anything immediately tying to it. The endgame leaves very little left, sure you have PvP, sure you have Blast Network, sure you might have guildruns, but why bother? PvP offers gear that has an alternative spin on some of your favorite (not-by-choice) weapons, with some stats made exceptionally worse, or some still a bit broken. But what's that to you? You've spent all this time grinding through repetitive missions for the things necessary to create your god-tier gear, so why bother struggling through all of that again? And don't try to play the card that PvP is interesting, it's usually the people with the broken gear using the broken swords. More often than not it's always Skolver wearing Strikers with the occasional Gunner or Snarbolax wearing Striker. Blast Network's just a bomberman port, playable by all skill levels no matter what, and to be fair, it's fairly fun. However, the lack of discrimination between skill levels can make it harsh on those who try it out, and more experienced players could potentially offset newcomers who'd like to begin playing as well.

Part 3-2: The Monotony

Don't think it's just endgame, either, as the monotony can set in as immediately as when you first begin to start. The missions assigned to you to gain rank feel incredibly scripted and not as free as they could be. It feels more like a chore than anything else, and nowhere near as fun as the random generation of the Clockworks (Which seems to be, for the most part, swept under the rug.). The Clockworks now takes discovering on your own to find, which the game already doesn't reward, making it harder to want to do so. Missions are also more likely to have the boxes you need to find to use for the drop system to give you the main crafting materials that you need for better gear, so that's another hit against the Clockworks. If you find that grinding much to your distaste, don't worry, the online store will be happy to help, for the right price, of course. Online store not your cup of tea either? The Auction House sells them at prices only a "few" monotonous boss runs can pay for!
I'm sure I could go on, but the review's already long enough as is.

Overall

Spiral Knights is an okay MMO, not great under any means, but it's not horrible. The only shining light that keeps this game from a true dark abyss would have to be it's community. The community has it's fair share of mean customers and nice folk. You can find some pretty good friends, and some truly cool people on this game. All it takes is a little bit of chatting, and you've found one heck of a pal. The missions and so are more tolerable with a fun group, as the dulling world can take on a new sense of rejuvenation with good talks, funny dialogue, and crazy moments. This game is saved by it's community, whether it be a good or bad thing. I only ever come back to Spiral Knights more for the people than the actual game, truth be told.

All in all, Spiral Knights receives a 6/10 from me, for what it's worth. The game has alot to fix, and sadly, they haven't done much fixing. The experience can only really be fulfilled with friends, as going alone can dull the sense of wonderment you'll receive initially. I say you take some time out and find a little clique of sorts that you do things with, and you'll make it one great of an experience.
Posted: August 12th, 2014
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456 of 650 people (70%) found this review helpful
88 products in account
1 review
343.9 hrs on record
Having played the game for over 300 hours, seeing many iterations of the game, and seeing the general direction of where the game is headed, I honestly can't recommend it for most players.
There's a lot of problems with the way the game is run and how it is being developed that are more than a little concerning. Over the course of the two years I've played this game, I've gone from having a lot of hope for it and being really excited to see how it develops, to being sorely disappointed with the quality of the updates and actually feeling sad for all the squandered potential the game had.

Let's get into details now shall we?

Positives:
- Gameplay
Pretty unique in its gameplay. Haven't seen any other MMO that plays quite like it. A good take on translating the top-down Legend of Zelda style play and turning it into an MMO. It's easy to understand and play, with some advanced techniques to pick up along the way.
The randomly generated levels also add a bit of replayability to the game.
- Sound
The music for the game is pretty good. Though generally upbeat and calm, it can get hectic or atmospheric when it needs to.
The sound effects are also pretty decent and add a lot of character to the colorful cast of enemies you'll find yourself beating down.
- Art
The absolute biggest positive of the game in my opinion. Virtually every art asset is well designed and rendered in a very unique and eyecatching style. They're also very well animated to boot!
Granted, there are some exceptions where lazy design or lackluster work sticks out (an example being a certain line of upgradeable helmets only has 2 textures between all 6 of them), but overall the art is what stands out the most to me.
- Community
Honestly one of the nicest MMO communities I've seen. There's hardly any hostilities towards other players and most players are genuinely helpful towards one another. The glaring exception being the PvP minigame, Lockdown.

Negatives:
- Updates
One of the most disappointing things about the game is the general lack of content brought by updates. It is understandable that updates aren't frequent when you realize how small the OOO dev team is, but the amount of content released over the course of the two years I've played is pitifully small. A lot of the "new" content is just rehashed older content to pad out the game or one-time bosses, enemies, and set pieces put into single Missions while the rest of the gameworld (which is played VASTLY more than most single Missions) is in sore need of more variety.
And that's not even getting into the annoying cash-grab updates dedicated solely to costumes.
- Performance
Being an MMO built on Java, there's definitely going to be performance issues unless the game is perfectly optimized (which it isn't). An abundance of entities on the screen can slow the game to a crawl no matter the quality, which wouldn't be a problem if there weren't also an insane abundance of levels that use huge hordes of enemies and particle effects. The game lags a lot and that's not even getting into the extremely small number of servers causing problems for those that can't get a decent connection.
Then there's also an inherent problem with the game running on Macs which further harms performance. Not as pronounced a problem, but definitely noticeable.
- Balance
One of the biggest breaking points for me. The balance of the arsenal of weapons and armor is abyssmal. Some weapons are inexplicably far more powerful and useful than others. Others are so painfully useless or weak that it's a wonder if they get used at all.
Example: Any armor that "emphasizes" defense doesn't offer much more defense than other armors that also offer major attack bonuses. Even then, most of the defensive sets only allow you to take a single extra hit or maybe two incomparison to the offensive sets. Essentially, any armor set that doesn't boost your attack power in some way is obsolete to those that do.
It's been this way for YEARS, with the community clamoring for balance and suggesting ways to balance things out. Some balance changes were even promised for underpowered or broken weapons, but after more than a year on some of them, no changes have been made.
It completely baffles me why the devs can't simply change numbers around on the equipment, but it apparently is too tough for them to do so.
Speaking of broken balance...
- Lockdown
The broken balance certainly doesn't help things in Spiral Knight's PvP mini-game. Aside from equipment making it hard to take seriously, it's a PvP game and generates all the toxicity that a PvP crowd can. Unless you're really into PvP, it's best to steer clear from this unbalanced mess.
- Grinding
Being a Free-to-Play MMO, grinding is to be expected. However, with the limited number of randomly generated areas and how little moneyand experience some areas offer in comparison to the boss levels, it gets incredibly dull, incredibly fast.
And then there's the issue of the Forge, a mechanic that slows down a player from levelling their equipment. Aside from needing the game's equivalent to experience, you also need a rather big number of rare items for a CHANCE to bring your euipment to the next level unless you use a LARGE number of said rare items to get that chance to 100%. Then there's the fact that you can't access the Forge from everywhere in the game, which creates a disconnect between gaining a level and that rewarding feeling of leveling up.
- Difficulty
I don't quite agree with OOO's idea of difficulty being to add more health and damage onto monsters or to throw so many monsters at the players that damage is nigh unavoidable. It just reinforces the superiority of the offensive sets of equipment since they can deal with both sitautions faster and more efficiently. More diverse groupings of enemies or improving the AI along with the general power given to the players is the more fulfilling and strategic route to go, in my opinion. Giving the mosters more health and damage just makes battles long, grindy, and extremely frustrating should they touch you.
- Revive system
This used to be a big plus for the game until the mechanic was completely overhauled earler this year.
Before, players could pick up any allies that got incapacitated at the cost of half of their health. It encouraged teamplay and helping each other out, while also making most players cautious with their health since it could save a teammate as well.
Now, you can't offer your health to revive your team. It instead relies on a rare item that you can either get from treasure drops or purchase with your own money. If you want to revive a teammate it's going to cost you one of your own revive items and to even do so you have to open a menu and select to revive said teammate. It takes a lot more time and is never even mentioned as an option in the game as opposed to the old method where all you had to do was stand near your teammate, see the revive icon, and click.
This change really broke the teamplay aspect of the game for me. Instead of your team making daring rescues to revive one another, now you have your team lying on the floor begging for a revive because they don't want to use their own.
- End game
The end game has been stagnant for more than a year now. Once you have your 5 Star equipment set and reach the end of the Missions there honestly isn't much to do unless you have money to pay for the Shadow Lairs. Even then, the Shadow Lairs are seriously just rehashed boss levels with hordes more enemies to make it more "difficult." What's worse is that you have to pay an exorbitant amount of Energy/real money to even enter one of them ONCE. All for useless, gimmicky pieces of armor.

-----

And that's my review for the game. Feel free to give it a look (it is free afterall), but be warned that there are a LOT of problems with the game.
Personally, I'd recommend trying out another free MMO like Warframe or maybe Vindictus.
Posted: December 9th, 2013
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Awards

Best Online Game Design, GDC Online Awards, 2011