Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
User reviews: Very Positive (9,093 reviews)
Release Date: 14 Jun, 2011

Sign in to add this game to your wishlist or mark as not interested

Play Spiral Knights

Free to Play

Buy Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

 

Recommended By Curators

"A f2p Diablo styled mmo, where you take on waves of enemies, complete missions, and upgrade your knight. Not exactly for everyone, but fun nonetheless."

Recent updates View all (136)

31 October

Happy Halloween!



The winners of the 2014 Spiral Knights Pumpkin Carving Contest have been announced!

Congratulations to our winners Toastnaut, Fighting-Polygon, and Noobecita, and to our honorable mentions Spring-At-Peace and Oski-Boski. A sample of these works is featured in this post, and the full announcement with links to pictures is right here. Go check it out!

A hearty thanks to all who entered. Have a happy Halloween!

11 comments Read more

29 October

Join the Scarlet Scouts!



Knights:

Rhendon is looking for recruits to join the Scarlet Scouts!

Scarlet Scouts, somewhat akin to the Recon Rangers, are tasked with traveling fast and light across Cradle to quickly extract intel and other assets from dangerous situations.

You might recall your own extraction not so long ago, when Rhendon guided you from your crash site to Haven. If you want to help out with these ongoing efforts, supplies can be found in the Hazardous Prize Box, available through November 11, 2014. These contain such items as:

- Scarlet Scout Crest
- Hazardous armor and helm costumes
- Hazardous Hedge Coat
- The Final Gasp (shield)
- Anti-Hazard Spikes (back accessory)

For your safety and enjoyment, each box also contains 3-5 Party Flares.

Details on the Hazardous Prize Box and its contents may be found here.

35 comments Read more

Steam Trading

This game participates in Steam Trading
Items from this game are tradable and can be viewed in your inventory on your Steam Community Profile.

About This Game

Band together and fight to the Core!
Spiral Knights is a cooperative adventure in a persistent world with a focus on instant, fast-paced action. Arm yourself and join the ranks of the Spiral Knights; stranded on an alien world, they must explore the ever-changing Clockworks beneath its surface in hopes of reaching its mysterious Core.

Key Features

Co-operative Exploration
  • The Clockworks offer challenges that are best tackled with friends.
  • Fight monsters, solve puzzles and discover treasures together!
Instant Action
  • Go from login to a multiplayer adventure in less than a minute.
Ever-changing World
  • The Clockworks cycle levels to explore in real time. Every moment of every day changes the world.
Create an Arsenal
  • There are hundreds of unique weapons and gear to discover and alchemize.
Form Powerful Guilds
  • Guild alliances allow greater influence over the world. Amass powerful minerals to transform the Clockworks!
Free to Play!
  • Spiral Knights is free to play, no subscription is required to enjoy everything the game has to offer.

Special Offer:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Receive a free Spiral Knights-themed Team Fortress 2 hat by unlocking an achievement in Spiral Knights!
    To receive the free TF2 hat, players must reach the first Clockwork Terminal from any gate in the Haven Arcade and unlock the 'Mission Accomplished' achievement. (Players who've already unlocked it will also receive the hat.)

System Requirements

PC
Mac
    • OS: Windows XP, Vista or 7
    • Processor: 1.3ghz processor
    • Memory: 512MB for Windows XP or 1GB for Windows Vista/7
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI Radeon 8500. Latest video driver.
    • Display: 1024x600
    • DirectX®:
    • Hard Drive: 700MB
    • Java: Version 1.6
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: 1.3ghz processor
    • Memory: 1GB
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI 8500. Latest video driver.
    • Display: 1024x600
    • Hard Drive: 700MB
    • Java: Version 1.6
Helpful customer reviews
144 of 165 people (87%) found this review helpful
4,347.4 hrs on record
Posted: 11 October
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game.

It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews.

A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega.

The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall.

Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level.

In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like Paint.net or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about:

The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers and damage.

Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed; it's still the same today! And there are no signs that they care about this, or the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left which think the current situation is perfectly okay and everything is great. Which is another problem:

While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last:

In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "We require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it.

Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.

Thanks for reading!
Was this review helpful? Yes No
25 of 42 people (60%) found this review helpful
604.3 hrs on record
Posted: 11 October
As much as I love this game, and continue to play it, I do not reccomend that others play it. The game is nice sure, but it takes too long to progress, and many people (some of my friends included) are turned off this game because of the dismal rewards for completing anything in Spiral Knights. There has been no communication to players about any upcoming updates from the developers (last major update was twelve months ago) and it seems any updates now are just for cosmetic pay boxes, not gauranteed to give you anything worth your money, not to mention the gamebreaker gun recently added in a 'prize' box.

In short, this game would be better if they removed a few features, tweaked the Player Vs Player, released new content more frequently and made it easier for new comers to get geared up.
Was this review helpful? Yes No
16 of 26 people (62%) found this review helpful
70.1 hrs on record
Posted: 12 October
repetitive
Was this review helpful? Yes No
10 of 15 people (67%) found this review helpful
90.8 hrs on record
Posted: 10 October
Spiral Knights, where to begin? I knew about the game since about launch, at first I didn't like the game, it wasen't my taste of gaming back then. For the past 2 years of playing it off and on, I decided to really give the game a shot, and it's all worth it now.

A small community, a humble one that is, exploring the Clockworks, defeating monsters and bosses, one mission at a time. This by game by far takes the cake. I'm going to be 90 hours into the game pretty shortly, and im still having fun with the game. Upgrading your armour and weapons actually make you feel like you accomplised something, becasue earning the materials for upgrades takes a while, but at the end, it's worth every second of it.

Joined a very friendly guild, and made new friends :-) I really hope this game has more updates in the future and most important of all, new content!
Was this review helpful? Yes No
11 of 17 people (65%) found this review helpful
122.1 hrs on record
Posted: 16 October
This game Plays like Zelda, but is pretty good at it. When im not Spending Time Backstabin People in TF2, I play this game, and its a good stress reliever! I'm happy on how the game was. Sadly, from what i can hear, The End does not hold much, and Updates that are not cosmetics are rare now. SO! I suggest you play if your farly new.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
18.1 hrs on record
Posted: 27 October
Nice MMO, RPG, and Action game
the game style so classic and I like it. Nothing to say much but
very fun game when it comes to hard mode then party game so fun
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
31.7 hrs on record
Posted: 28 October
7.8/10

Gameplay: 7/10

Lore: 7/10

Music: 10/10

Music, RPG, Multiplayer lovers this is for you.

Was this review helpful? Yes No
10 of 17 people (59%) found this review helpful
21.8 hrs on record
Posted: 11 October
Fun and addictive game when played with friends. I'd say this game is worth to play if you've never played it before. The good thing about this game is that it's completely free.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: 30 October
Nice game
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
25.0 hrs on record
Posted: 4 October
When roleplaying, exploration, and fun reaches this level of fidelity, you can almost be sure, this is a 10/10!
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: 12 October
actually quite a simple MMo. But complex enough to make it extremely fun. Currently been a while since i played it but i do remember it being tons of fun.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
27.3 hrs on record
Posted: 2 October
This game is freakin amazing! Ive only gotten a little far but it is so addictive and has much more playability then games like WOW.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
50.2 hrs on record
Posted: 29 October
best, just best.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.0 hrs on record
Posted: 31 October
Only came for the free TF2 item.
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
33.3 hrs on record
Posted: 28 October
Although I love this game, it's one of SEGA's biggest cashcow's since Sonic the god damn Hedgehog.
Free to Play? Yes. Free to Make Friends? Free to Progress? Free to Not be a ♥♥♥♥♥? No, definetly not. Because if you don't have the best armor that money can buy (literal money...) then you're going to be 'Billy No-mates' for a long, long time...
And you're going to be stuck on levels for a very, very painful amount of time.
I'll recommend this, as the gameplay, music and graphics are beautiful, but prepare to spend alot of cash if you want to seriously enjoy this game.
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
2,164.8 hrs on record
Posted: 14 October
Dating Simulator.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
13.3 hrs on record
Posted: 15 October
I love this game! It's light an simple to run, and sooo much fun. :)
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
779.3 hrs on record
Posted: 8 October
At first the game seems alright. It's heavily pay-to-win, but, that bit's rather negligible (so long as you never encounter any other players) As you get further in the game, it gets rather ridiculous. Rank-based missions start off simple. One unique/generic level, then advance two one generic and one unique level (if not two generic), and then two generic and one unique (or just three basic, unoriginal stages that you could find elsewhere). The tutorials are fine and dandy, but the lack of continuity in it is a little irritating. The game decides to explain certain monsters on certain difficulties *after* you've already encountered them, which is pretty hecked up in its own right, when they could've easily optimized the mission's levels to not contain something you haven't been taught to understand. Alas, it's straightforward genericstages.
I haven't invested in it very much, but PvP seems to heavily rely less on survivability, and more on how much damage you can dish out in one life. Thick armor's given up for combat buffs, and a certain popular weapon-set seems to be one that you can't get without a ridiculous mass of crowns or persistence in a specific set of days.
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
1,136.3 hrs on record
Posted: 14 October
it's still worth playing, but poor decisions, lack of updates and further balancing (they balanced a few things but after the lead designer quit everything went down hill fast including an allready announced BIG update and balancing) will make it so that the game will get to grindy for your taste and/or boring REAL fast (grinding the same maps for more money) it's free so DO give it a shot and like me, keep hope the devs will redeem themselves and go back to the old ways and make this a realy great MMO

The lead designer left OOO and after that the game went from good to recycled and VERY grindy.
There was a big update announced while the LD was still at OOO but now still no news and the only "updates" the game gets is recycled/recolord costume pieces or just reskinned (end-game) weapons.

the game itself is fun, it used to be hard to progress but still was doable... now it will take you forever to just "forge" (will get back to this) equipment to progress and make it into the "end-game" stages (Tier 3 and onwards)

there used to be an energy system (it's still there... somewhat) that gave you 100 energy each day (would cost 10 energy to play a single map, X amount of energy to craft stuff, increasing amounts to resurect yourself...) at first i didn't like it (the early stages... you know, the time where you want to get to play as much as you can hehe) then they introduced elevator passes (free maps, so the 100 energy could be spend wich ever way you wanted) and well... that was just awsome! and there was also an other energy appart from the 100 you got every day (this you could trade for with ingame currency or get with real money) there was a small diffrence between the 2 appart from one being free every day and the other grindable or purchasable.

so now a bit about the new energy system, the dailey energy got removed (wich is even better then purchasing an elevator pass if you don't want to support the devs) and the elevator (maps) cost is removed wich makes it easy to play as much as you want, how you want. the other energy however is still there :) but now you can only either buy pre-forged weapons or craft new weapons. (same as the old system)

still sounds good doesn't it? :) offcourse it does! the energy system made it so you could play as much as you want. ok you COULD play as much as you want before but you needed to get the energy to do so wich was kinda pricy with ingame curency on lower lvl's (will come back on this too)

so now on to something that (will) ruin(ed) the game for new players and players that still need to create A LOT of gear... the forge! just thinking about this thing makes me glad i got to play the game for so long (1100+ hours hehe) this is the demon that makes this game 100 times more grindy compared to pre-update. after this thing came out i created a few new pieces for my arsenal (wich was easy at first because it had all of the stuff needed to create them) but then came upgrading time... and i still wonder if the idiot who thought this would be "fun" was high on crack or something! this thing can REALY make you give up on a good game...

and also an old problem that further emphasizes how bad the forge update actualy is. you guessed it... grinding for ingame curency and stuff to create/forge/upgrade gear.
why it's never realy adressed, i don't know... but boss fights (and the levels leading up to) give you A LOT more money and mats then just playing the random levels. wich makes grinding boring REAL fast.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: 27 October
Don't tell anyone but... Free tf2 hat.
Was this review helpful? Yes No