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Ziehen Sie Ihren Protonen-Rucksack für ein neues Ghostbuster-Abenteuer an! Ghostbusters: Sanctum of Slime bringt übersinnliche Aktivitäten auf Ihren PC! Kämpfen Sie mit vier neuen spielbaren Charakteren und einem komplett neuen Ghostbuster-Team gegen die bösen Geister in New York City um Dumazu den Zerstörer zu besiegen!
Veröffentlichung: 23. März 2011
Beliebte benutzerdefinierte Tags für dieses Produkt:

Ghostbusters Sanctum of Slime kaufen

Über das Spiel

Ziehen Sie Ihren Protonen-Rucksack für ein neues Ghostbuster-Abenteuer an! Ghostbusters: Sanctum of Slime bringt übersinnliche Aktivitäten auf Ihren PC! Kämpfen Sie mit vier neuen spielbaren Charakteren und einem komplett neuen Ghostbuster-Team gegen die bösen Geister in New York City um Dumazu den Zerstörer zu besiegen!

Hauptmerkmale:

  • Spielen Sie als eines der neuen Ghostbuster-Mitglieder
  • Tauchen Sie in den Kampf gegen das Übersinnliche ein und bekämpfen Sie Geister in Abwasserkanälen, Friedhöfen und vielen anderen Orten
  • Erhalten Sie neue Waffen um Ihre Ghostbuster-Ausrüstung zu erweitern
  • Besiegen Sie mit dem neuen ECTO-4WD böse Geister
  • Verstärken Sie Ihre Angriffe indem Sie diese mit Ihren Team-Mitgliedern koordinieren

Systemvoraussetzungen

    • Betriebssystem: Windows XP SP2, Vista SP2, 7
    • Prozessor: Intel Core 2 Duo E4300 oder AMD Athlon X2 4400+
    • Speicher: 1 GB
    • Grafik: ATI Radeon HD 2600 oder NVIDIA GeForce 8600 oder schneller *
    • DirectX®: 9.0c
    • Festplatte: 500 MB frei
    • Sound: DirectX 9.0c-kompatibel
    • Peripherie: Tastatur + 3 Tasten-Maus, Microsoft Xbox 360 Controller für PC, Microsoft Xbox 360 Wireless Controller für Windows, Logitech Gamepad F310/F510/F710 **
    • Andere Anforderungen: Internetverbindung zur Aktivierung
      * Grafikkarten, die diese mindestanforderugnen nicht erfüllen, wie z.B. Intel G43/G45 integrierte, sind nicht unterstützt.
      ** DirectInput Gamepads, wie z.B. Logitech Rumblepad 2, sind nicht unterstützt
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Ich habe mir das Spiel gekauft, weil ich die Ghostbusters-Filme und -Zeichentrickserie liebe und Ghostbusters The Video Game sehr cool fand, zudem habe ich ein Faible für Top Down-Shooter.
Da kam mir Sanctum of Slime gerade recht.

Spielerisch bietet das Game kaum was neues: 3 Waffen (das normale Protonen-Päckchen mit zwei Alternativ-"Projektilen"), 4 Charaktere (nicht die Original-Ghostbusters (diese tauchen nur in den "Zwischensequenzen" (siehe unten) auf), sondern Rookies, quasi neue Angestellte der Firma), diverse Geister (grafisch unansprechend, da hauptsächlich hässlich eingefärbte Klone), Bosse am Ende der Levels (zwar origineller als die Standardgegner, aber nichts berauschendes), diverse Schauplätze (wobei diese in späteren Abschnitten recycelt werden).
Die Story wird in Bildern mit Sprechblasen erzählt, keine Sprachausgabe oder Cutscenes/Zwischensequenzen.
Die Steuerung ist Standard, man muss aber auch nicht jedes Mal das Rad neu erfinden).

Für Ghostbusters- und/oder Shooter-Fans ist es einen Blick wert, der Rest sollte maximal bei einem Steamdeal für 1,99 € oder so zuschlagen (Zombie Shooter oder Alien Breed sind spaßiger).

Ganz knapp Daumen nach unten!
Verfasst: 11. Mai
War dieses Review hilfreich? Ja Nein
11 von 13 Personen (85%) fanden dieses Review hilfreich
1.8 Std. insgesamt
The game is called Ghostbusters but none of the ghostbusters from the movie are in this game, there are cartoons with different groups of ghostbusters, the movies, and even comics with other groups of ghostbusters. In this game you get NONE of those you get four new generically designed politically correct multiculture pals to play with. The ghosts repeat themselves, the bellhop ghost makes sense in the hotel level, but what is it doing in the Sewers, or in a sanitarium? The game feels like its made by third graders, or some comp sci project for an undergrad more than an actual game.

The core mechanic of the game revolves around shooting different colored beams at different colored enemies. This would be interesting except when all those colors are on screen at once, making the core game mechanic annoying. No patch, and no bug fix will fix the core game mechanic of the game being annoying. But hey the game has a high score counter! in fact your not allowed to finish a mission until you smack the keyboard entering random letters to show off your high score. Must be made by devs who worked on old atari games because I guess they never got the memo that high scores dont matter in modern games.

Who ya gonna call? Not these clowns...
Rating: 0/10 Value: $0.00
Verfasst: 11. August
War dieses Review hilfreich? Ja Nein
6 von 11 Personen (55%) fanden dieses Review hilfreich
6.3 Std. insgesamt
if u like ghostbusters + shoot um up fast game-play + lots of colors and very beautiful enviroment-surroundings then is ur game >> love this game <<
Verfasst: 5. April
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
4.9 Std. insgesamt
This game might be one of the greatest disappointments I've had the displeasure of enduring. Naturally I bought the game due to my love for the Ghostbusters franchise, but the gameplay is imbalanced and boring. Between levels you are forced to endure a comic which isn't bad, but it does take too much time. I do say forced, despite the option of skipping the comic, but there is an achievement for sitting though them all.

On the plus side I do like the design of the game. Though the level design was repetitive with you revisiting the same map on a few occasions I still enjoyed the atmosphere the production team created. My main complaint about the game is the movement. The playable characters move very slowly, and the game play consists of you and the other three members of your team being swarmed by fast moving specters. These apparitions are also capable of shooting swarms of projectiles and can cause your movement to be slowed, creating a situation where your death is inevitable. So common is your death in this game it seems to me that the developers tried to compensate by incorporating your innumerable demises into the overall gameplay. This combined with the ♥♥♥♥♥ic AI for CPU players makes the game nearly impossible to complete on your own. "Why don't you get your friends to play with you?" might be the obvious question, to which the answer is, I am the only person I know dumb enough to spend money on Something with as bad a rating as this pile of ♥♥♥♥♥ merely because it's a product license I like.

Bottom line, I would not recommend this game as it is to anyone.
Verfasst: 13. Juli
War dieses Review hilfreich? Ja Nein
2 von 6 Personen (33%) fanden dieses Review hilfreich
1.4 Std. insgesamt
To be honest, my hopes were not high when I picked up this game on sale. It looked pretty simple and pretty bloody ugly but surely it'd be worth a quid or so? The game powered up and there was the sweet, sweet sound of the Ghostbusters theme, my eyes teared with joy and I danced. Hopes were raised and then instantly dashed as soon as I started playing it.

It seem that the theme was what they spent 90% of their budget on because it sure as hell wasn't the game itself. It fails at the most basic of tasks with the weapons more often than not completely missing where your crosshair was aiming, this is especially noticeable on the blue plasma gun thing. Yes that's right they decided to give you fancy new weapons. They are utter ♥♥♥♥, but they are there. The other alternate weapon to the classic proton pack is a spread fire yellow monstrosity that is about as effective as attacking ghosts with a wet sock.

What makes it worse is you don’t even get to ignore these less than stellar bonus weapons as for some bizarre reason the game devs decided that busting ghosts required us to play a fun, fun game (read: entirely not fun) of match the colours. You see ghosts have decided to bring out their summer range of ghostly glows and are colour coded in Red, Yellow & Blue. Red can only be slain with your proton pack, yellow is reserved for the wet sock gun and blue is for you misaligned plasma weapon.

All this high octane 'gameplay' is spread over something around 11 levels. Only there is only 5 maps (excluding the last boss battle map) so you play through the dull selection of maps, Hotel, Sewer, Graveyard etc. only to have the pleasure of playing them again, with minor changes. Not that'll you notice any of the changes because they are still uglier than a pitbulls ♥♥♥♥♥♥. Special mention goes the to the half on rails shooter sections in which you are driven around on the back of ECTO-4WD, a 4x4 version of the iconic Ghostbusters car only this time driven by what can only assume is a London cabbie off his face of crack. Just when you think things can't get worse the final level before you are faced with the uninspiring giant demon last boss baddie is a map where you get to fight each of the bosses you have defeated one by one. OH FUN!

Maybe things wouldn't be so bad if the AI was apparently programmed to act like baby ducklings. Baby ducklings with highly dangerous weaponry and suicidal tendencies. When they aren't all trying to hug each other for warmth (while unleashing proton beams into each other faces) they are pinning you to the wall so the ghosts get to chew your face off, or my favourite, using the wrong gun to attack ghost. See, even the AI thinks it's a ♥♥♥♥ idea to have colour coded ghosts! It probably wouldn’t be as bad if every ghost on the screen seems to target the human player, leaving you sprinting around with a comical conga line of monsters behind you while the AI 'busters discusses amongst themselves the finer points of window licking.

Now I suppose this could be solved by having three friends play alongside you, which I suppose is true. Yanno, if you have some friends you really, really hate because they won't be friends with you after enduring this. Thank Christ it’s short.
Verfasst: 1. Juni
War dieses Review hilfreich? Ja Nein